section 3 · Library functions 📚
178720 pages · page 646 of 894
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S (continued)
- SDL_GetGamepadFirmwareVersion(3)Get the firmware version of an opened gamepad, if available.✨
- SDL_GetGamepadFromID(3)Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.✨
- SDL_GetGamepadFromPlayerIndex(3)Get the SDL_Gamepad associated with a player index.✨
- SDL_GetGamepadGUIDForID(3)Get the implementation-dependent GUID of a gamepad.✨
- SDL_GetGamepadID(3)Get the instance ID of an opened gamepad.✨
- SDL_GetGamepadJoystick(3)Get the underlying joystick from a gamepad.✨
- SDL_GetGamepadMapping(3)Get the current mapping of a gamepad.✨
- SDL_GetGamepadMappingForGUID(3)Get the gamepad mapping string for a given GUID.✨
- SDL_GetGamepadMappingForID(3)Get the mapping of a gamepad.✨
- SDL_GetGamepadMappings(3)Get the current gamepad mappings.✨
- SDL_GetGamepadName(3)Get the implementation-dependent name for an opened gamepad.✨
- SDL_GetGamepadNameForID(3)Get the implementation dependent name of a gamepad.✨
- SDL_GetGamepadPath(3)Get the implementation-dependent path for an opened gamepad.✨
- SDL_GetGamepadPathForID(3)Get the implementation dependent path of a gamepad.✨
- SDL_GetGamepadPlayerIndex(3)Get the player index of an opened gamepad.✨
- SDL_GetGamepadPlayerIndexForID(3)Get the player index of a gamepad.✨
- SDL_GetGamepadPowerInfo(3)Get the battery state of a gamepad.✨
- SDL_GetGamepadProduct(3)Get the USB product ID of an opened gamepad, if available.✨
- SDL_GetGamepadProductForID(3)Get the USB product ID of a gamepad, if available.✨
- SDL_GetGamepadProductVersion(3)Get the product version of an opened gamepad, if available.✨
- SDL_GetGamepadProductVersionForID(3)Get the product version of a gamepad, if available.✨
- SDL_GetGamepadProperties(3)Get the properties associated with an opened gamepad.✨
- SDL_GetGamepads(3)Get a list of currently connected gamepads.✨
- SDL_GetGamepadSensorData(3)Get the current state of a gamepad sensor.✨
- SDL_GetGamepadSensorDataRate(3)Get the data rate (number of events per second) of a gamepad sensor.✨
- SDL_GetGamepadSerial(3)Get the serial number of an opened gamepad, if available.✨
- SDL_GetGamepadSteamHandle(3)Get the Steam Input handle of an opened gamepad, if available.✨
- SDL_GetGamepadStringForAxis(3)Convert from an SDL_GamepadAxis enum to a string.✨
- SDL_GetGamepadStringForButton(3)Convert from an SDL_GamepadButton enum to a string.✨
- SDL_GetGamepadStringForType(3)Convert from an SDL_GamepadType enum to a string.✨
- SDL_GetGamepadTouchpadFinger(3)Get the current state of a finger on a touchpad on a gamepad.✨
- SDL_GetGamepadType(3)Get the type of an opened gamepad.✨
- SDL_GetGamepadTypeForID(3)Get the type of a gamepad.✨
- SDL_GetGamepadTypeFromString(3)Convert a string into SDL_GamepadType enum.✨
- SDL_GetGamepadVendor(3)Get the USB vendor ID of an opened gamepad, if available.✨
- SDL_GetGamepadVendorForID(3)Get the USB vendor ID of a gamepad, if available.✨
- SDL_GetGamma(3)Gets the gamma of the display✨
- SDL_GetGammaRamp(3)Gets the color gamma lookup tables for the display✨
- SDL_GetGDKDefaultUser(3)Gets a reference to the default user handle for GDK.✨
- SDL_GetGDKTaskQueue(3)Gets a reference to the global async task queue handle for GDK, initializing if needed.✨
- SDL_GetGlobalMouseState(3)Query the platform for the asynchronous mouse button state and the desktop-relative platform-cursor position.✨
- SDL_GetGlobalProperties(3)Get the global SDL properties.✨
- SDL_GetGPUDeviceDriver(3)Returns the name of the backend used to create this GPU context.✨
- SDL_GetGPUDeviceProperties(3)Get the properties associated with a GPU device.✨
- SDL_GetGPUDriver(3)Get the name of a built in GPU driver.✨
- SDL_GetGPURendererDevice(3)Return the GPU device used by a renderer.✨
- SDL_GetGPUShaderFormats(3)Returns the supported shader formats for this GPU context.✨
- SDL_GetGPUSwapchainTextureFormat(3)Obtains the texture format of the swapchain for the given window.✨
- SDL_GetGPUTextureFormatFromPixelFormat(3)Get the GPU texture format corresponding to an SDL pixel format.✨
- SDL_GetGrabbedWindow(3)Get the window that currently has an input grab enabled.✨
- SDL_GetHapticEffectStatus(3)Get the status of the current effect on the specified haptic device.✨
- SDL_GetHapticFeatures(3)Get the haptic device's supported features in bitwise manner.✨
- SDL_GetHapticFromID(3)Get the SDL_Haptic associated with an instance ID, if it has been opened.✨
- SDL_GetHapticID(3)Get the instance ID of an opened haptic device.✨
- SDL_GetHapticName(3)Get the implementation dependent name of a haptic device.✨
- SDL_GetHapticNameForID(3)Get the implementation dependent name of a haptic device.✨
- SDL_GetHaptics(3)Get a list of currently connected haptic devices.✨
- SDL_GetHint(3)Get the value of a hint.✨
- SDL_GetHintBoolean(3)Get the boolean value of a hint variable.✨
- SDL_GetIOProperties(3)Get the properties associated with an SDL_IOStream.✨
- SDL_GetIOSize(3)Use this function to get the size of the data stream in an SDL_IOStream.✨
- SDL_GetIOStatus(3)Query the stream status of an SDL_IOStream.✨
- SDL_GetJoystickAxis(3)Get the current state of an axis control on a joystick.✨
- SDL_GetJoystickAxisInitialState(3)Get the initial state of an axis control on a joystick.✨
- SDL_GetJoystickBall(3)Get the ball axis change since the last poll.✨
- SDL_GetJoystickButton(3)Get the current state of a button on a joystick.✨
- SDL_GetJoystickConnectionState(3)Get the connection state of a joystick.✨
- SDL_GetJoystickFirmwareVersion(3)Get the firmware version of an opened joystick, if available.✨
- SDL_GetJoystickFromID(3)Get the SDL_Joystick associated with an instance ID, if it has been opened.✨
- SDL_GetJoystickFromPlayerIndex(3)Get the SDL_Joystick associated with a player index.✨
- SDL_GetJoystickGUID(3)Get the implementation-dependent GUID for the joystick.✨
- SDL_GetJoystickGUIDForID(3)Get the implementation-dependent GUID of a joystick.✨
- SDL_GetJoystickGUIDInfo(3)Get the device information encoded in a SDL_GUID structure.✨
- SDL_GetJoystickHat(3)Get the current state of a POV hat on a joystick.✨
- SDL_GetJoystickID(3)Get the instance ID of an opened joystick.✨
- SDL_GetJoystickName(3)Get the implementation dependent name of a joystick.✨
- SDL_GetJoystickNameForID(3)Get the implementation dependent name of a joystick.✨
- SDL_GetJoystickPath(3)Get the implementation dependent path of a joystick.✨
- SDL_GetJoystickPathForID(3)Get the implementation dependent path of a joystick.✨
- SDL_GetJoystickPlayerIndex(3)Get the player index of an opened joystick.✨
- SDL_GetJoystickPlayerIndexForID(3)Get the player index of a joystick.✨
- SDL_GetJoystickPowerInfo(3)Get the battery state of a joystick.✨
- SDL_GetJoystickProduct(3)Get the USB product ID of an opened joystick, if available.✨
- SDL_GetJoystickProductForID(3)Get the USB product ID of a joystick, if available.✨
- SDL_GetJoystickProductVersion(3)Get the product version of an opened joystick, if available.✨
- SDL_GetJoystickProductVersionForID(3)Get the product version of a joystick, if available.✨
- SDL_GetJoystickProperties(3)Get the properties associated with a joystick.✨
- SDL_GetJoysticks(3)Get a list of currently connected joysticks.✨
- SDL_GetJoystickSerial(3)Get the serial number of an opened joystick, if available.✨
- SDL_GetJoystickType(3)Get the type of an opened joystick.✨
- SDL_GetJoystickTypeForID(3)Get the type of a joystick, if available.✨
- SDL_GetJoystickVendor(3)Get the USB vendor ID of an opened joystick, if available.✨
- SDL_GetJoystickVendorForID(3)Get the USB vendor ID of a joystick, if available.✨
- SDL_GetKeyboardFocus(3)Query the window which currently has keyboard focus.✨
- SDL_GetKeyboardNameForID(3)Get the name of a keyboard.✨
- SDL_GetKeyboards(3)Get a list of currently connected keyboards.✨
- SDL_GetKeyboardState(3)Get a snapshot of the current state of the keyboard.✨
- SDL_GetKeyFromName(3)Get a key code from a human-readable name.✨
- SDL_GetKeyFromScancode(3)Get the key code corresponding to the given scancode according to the current keyboard layout.✨
- SDL_GetKeyName(3)Get a human-readable name for a key.✨
- SDL_GetKeyState(3)Get a snapshot of the current keyboard state✨
- SDL_GetLogOutputFunction(3)Get the current log output function.✨
- SDL_GetLogPriority(3)Get the priority of a particular log category.✨
- SDL_GetMasksForPixelFormat(3)Convert one of the enumerated pixel formats to a bpp value and RGBA masks.✨
- SDL_GetMaxHapticEffects(3)Get the number of effects a haptic device can store.✨
- SDL_GetMaxHapticEffectsPlaying(3)Get the number of effects a haptic device can play at the same time.✨
- SDL_GetMemoryFunctions(3)Get the current set of SDL memory functions.✨
- SDL_GetMice(3)Get a list of currently connected mice.✨
- SDL_GetModState(3)Get the current key modifier state for the keyboard.✨
- SDL_GetMouseFocus(3)Get the window which currently has mouse focus.✨
- SDL_GetMouseNameForID(3)Get the name of a mouse.✨
- SDL_GetMouseState(3)Query SDL's cache for the synchronous mouse button state and the window-relative SDL-cursor position.✨
- SDL_GetNaturalDisplayOrientation(3)Get the orientation of a display when it is unrotated.✨
- SDL_GetNumAllocations(3)Get the number of outstanding (unfreed) allocations.✨
- SDL_GetNumAudioDrivers(3)Use this function to get the number of built-in audio drivers.✨
- SDL_GetNumberProperty(3)Get a number property from a group of properties.✨
- SDL_GetNumCameraDrivers(3)Use this function to get the number of built- in camera drivers.✨
- SDL_GetNumGamepadTouchpadFingers(3)Get the number of supported simultaneous fingers on a touchpad on a game gamepad.✨
- SDL_GetNumGamepadTouchpads(3)Get the number of touchpads on a gamepad.✨
- SDL_GetNumGPUDrivers(3)Get the number of GPU drivers compiled into SDL.✨
- SDL_GetNumHapticAxes(3)Get the number of haptic axes the device has.✨
- SDL_GetNumJoystickAxes(3)Get the number of general axis controls on a joystick.✨
- SDL_GetNumJoystickBalls(3)Get the number of trackballs on a joystick.✨
- SDL_GetNumJoystickButtons(3)Get the number of buttons on a joystick.✨
- SDL_GetNumJoystickHats(3)Get the number of POV hats on a joystick.✨
- SDL_GetNumLogicalCPUCores(3)Get the number of logical CPU cores available.✨
- SDL_GetNumRenderDrivers(3)Get the number of 2D rendering drivers available for the current display.✨
- SDL_GetNumVideoDrivers(3)Get the number of video drivers compiled into SDL.✨
- SDL_GetOriginalMemoryFunctions(3)Get the original set of SDL memory functions.✨
- SDL_GetPathInfo(3)Get information about a filesystem path.✨
- SDL_GetPenDeviceType(3)Get the device type of the given pen.✨
- SDL_GetPerformanceCounter(3)Get the current value of the high resolution counter.✨
- SDL_GetPerformanceFrequency(3)Get the count per second of the high resolution counter.✨
- SDL_GetPixelFormatDetails(3)Create an SDL_PixelFormatDetails structure corresponding to a pixel format.✨
- SDL_GetPixelFormatForMasks(3)Convert a bpp value and RGBA masks to an enumerated pixel format.✨
- SDL_GetPixelFormatFromGPUTextureFormat(3)Get the SDL pixel format corresponding to a GPU texture format.✨
- SDL_GetPixelFormatName(3)Get the human readable name of a pixel format.✨
- SDL_GetPlatform(3)Get the name of the platform.✨
- SDL_GetPointerProperty(3)Get a pointer property from a group of properties.✨
- SDL_GetPowerInfo(3)Get the current power supply details.✨
- SDL_GetPreferredLocales(3)Report the user's preferred locale.✨
- SDL_GetPrefPath(3)Get the user-and-app-specific path where files can be written.✨
- SDL_GetPrimaryDisplay(3)Return the primary display.✨
- SDL_GetPrimarySelectionText(3)Get UTF-8 text from the primary selection.✨
- SDL_GetProcessInput(3)Get the SDL_IOStream associated with process standard input.✨
- SDL_GetProcessOutput(3)Get the SDL_IOStream associated with process standard output.✨
- SDL_GetProcessProperties(3)Get the properties associated with a process.✨
- SDL_GetPropertyType(3)Get the type of a property in a group of properties.✨
- SDL_GetRealGamepadType(3)Get the type of an opened gamepad, ignoring any mapping override.✨
- SDL_GetRealGamepadTypeForID(3)Get the type of a gamepad, ignoring any mapping override.✨
- SDL_GetRectAndLineIntersection(3)Calculate the intersection of a rectangle and line segment.✨
- SDL_GetRectAndLineIntersectionFloat(3)Calculate the intersection of a rectangle and line segment with float precision.✨
- SDL_GetRectEnclosingPoints(3)Calculate a minimal rectangle enclosing a set of points.✨
- SDL_GetRectEnclosingPointsFloat(3)Calculate a minimal rectangle enclosing a set of points with float precision.✨
- SDL_GetRectIntersection(3)Calculate the intersection of two rectangles.✨
- SDL_GetRectIntersectionFloat(3)Calculate the intersection of two rectangles with float precision.✨
- SDL_GetRectUnion(3)Calculate the union of two rectangles.✨
- SDL_GetRectUnionFloat(3)Calculate the union of two rectangles with float precision.✨
- SDL_GetRelativeMouseState(3)Query SDL's cache for the synchronous mouse button state and accumulated mouse delta since last call.✨
- SDL_GetRenderClipRect(3)Get the clip rectangle for the current target.✨
- SDL_GetRenderColorScale(3)Get the color scale used for render operations.✨
- SDL_GetRenderDrawBlendMode(3)Get the blend mode used for drawing operations.✨
- SDL_GetRenderDrawColor(3)Get the color used for drawing operations (Rect, Line and Clear).✨
- SDL_GetRenderDrawColorFloat(3)Get the color used for drawing operations (Rect, Line and Clear).✨
- SDL_GetRenderDriver(3)Use this function to get the name of a built in 2D rendering driver.✨
- SDL_GetRenderer(3)Get the renderer associated with a window.✨
- SDL_GetRendererFromTexture(3)Get the renderer that created an SDL_Texture.✨
- SDL_GetRendererName(3)Get the name of a renderer.✨
- SDL_GetRendererProperties(3)Get the properties associated with a renderer.✨
- SDL_GetRenderLogicalPresentation(3)Get device independent resolution and presentation mode for rendering.✨
- SDL_GetRenderLogicalPresentationRect(3)Get the final presentation rectangle for rendering.✨
- SDL_GetRenderMetalCommandEncoder(3)Get the Metal command encoder for the current frame.✨
- SDL_GetRenderMetalLayer(3)Get the CAMetalLayer associated with the given Metal renderer.✨
- SDL_GetRenderOutputSize(3)Get the output size in pixels of a rendering context.✨
- SDL_GetRenderSafeArea(3)Get the safe area for rendering within the current viewport.✨
- SDL_GetRenderScale(3)Get the drawing scale for the current target.✨
- SDL_GetRenderTarget(3)Get the current render target.✨
- SDL_GetRenderTextureAddressMode(3)Get the texture addressing mode used in SDL_RenderGeometry().✨
- SDL_GetRenderViewport(3)Get the drawing area for the current target.✨
- SDL_GetRenderVSync(3)Get VSync of the given renderer.✨
- SDL_GetRenderWindow(3)Get the window associated with a renderer.✨
- SDL_GetRevision(3)Get the code revision of the SDL library that is linked against your program.✨
- SDL_GetRGB(3)Get RGB values from a pixel in the specified format.✨
- SDL_GetRGBA(3)Get RGBA values from a pixel in the specified format.✨
- SDL_GetSandbox(3)Get the application sandbox environment, if any.✨
- SDL_GetScancodeFromKey(3)Get the scancode corresponding to the given key code according to the current keyboard layout.✨
- SDL_GetScancodeFromName(3)Get a scancode from a human-readable name.✨
- SDL_GetScancodeName(3)Get a human-readable name for a scancode.✨
- SDL_GetSemaphoreValue(3)Get the current value of a semaphore.✨
- SDL_GetSensorData(3)Get the current state of an opened sensor.✨
- SDL_GetSensorFromID(3)Return the SDL_Sensor associated with an instance ID.✨
- SDL_GetSensorID(3)Get the instance ID of a sensor.✨
- SDL_GetSensorName(3)Get the implementation dependent name of a sensor.✨
- SDL_GetSensorNameForID(3)Get the implementation dependent name of a sensor.✨
- SDL_GetSensorNonPortableType(3)Get the platform dependent type of a sensor.✨
- SDL_GetSensorNonPortableTypeForID(3)Get the platform dependent type of a sensor.✨
- SDL_GetSensorProperties(3)Get the properties associated with a sensor.✨
- SDL_GetSensors(3)Get a list of currently connected sensors.✨
- SDL_GetSensorType(3)Get the type of a sensor.✨
- SDL_GetSensorTypeForID(3)Get the type of a sensor.✨
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