SDL_GetJoyst...yerIndexForID(3)

๐Ÿ’– SDL_GetJoystickPlayerIndexForID(3) ๐Ÿ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and lemme tell you, this one is short and sweet โ€” a little snack, not a whole meal ๐Ÿ“


โœจ NAME โœจ

SDL_GetJoystickPlayerIndexForID โ€” get the player index of a joystick, no cap ๐ŸŽฎ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_joystick.h>

int SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id);

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

So here's the vibe: this function hands you the player index of a joystick, and the iconic part is that you can call it before any joysticks are opened. Like, you don't have to open anything first. It's giving "I already know the answer, bestie" ๐Ÿ’…


๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • instance_id โ€” the joystick instance ID. that's it, that's the whole assignment ๐Ÿซถ

โญ RETURN VALUE โญ

It returns the player index of a joystick โ€” slay. But if that's not available? It returns -1. so like, check for that, mmmkay? ๐Ÿ˜ญ


๐Ÿ’œ THREAD SAFETY ๐Ÿ’œ

It is safe to call this function from any thread. go off, multithreaded icon ๐Ÿ‘‘


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

This function is available since SDL 3.2.0. so if you're on something older... it's not giving. upgrade era โœจ


๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘


and that's the whole page, periodt ๐Ÿ’€๐Ÿ’–

k byeeee โ€” brought to you by the Simple Directmedia Layer crew, SDL 3.4.18, and yes this manual page is literally titled SDL_GetJoyst...yerIndexForID(3) because even the manpage formatting had to truncate it. we love a long function name. mwah ๐ŸŽ€๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from