SDL_GETGAMEPADFIRMWAREVERSION(3)

โœจ SDL_GetGamepadFirmwareVersion โœจ

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're about to find out what firmware version your gamepad is running ๐ŸŽฎ๐Ÿ’–


๐ŸŒธ NAME ๐ŸŒธ

SDL_GetGamepadFirmwareVersion โ€” literally just: get the firmware version of an opened gamepad, if it's available. that's it. that's the whole job. ๐Ÿซถ


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <SDL3/SDL_gamepad.h>

Uint16 SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad);

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so here's the tea โ˜•: if the firmware version isn't available, this function returns 0. that's the vibe check. no firmware info, no number, just a big ol' zero. ๐Ÿ’€


๐ŸŒˆ FUNCTION PARAMETERS ๐ŸŒˆ

  • gamepad โ€” the gamepad object you wanna interrogate ๐Ÿ”. the one you're querying, bestie.

โญ RETURN VALUE โญ

Returns the gamepad firmware version ๐Ÿ’… โ€” or zero if it's unavailable. periodt.


๐Ÿงš THREAD SAFETY ๐Ÿงš

It is safe to call this function from any thread. yes, ANY. go wild, queen ๐Ÿ‘‘. no locking drama, no main-character-only rules, you're free.


๐Ÿ’œ AVAILABILITY ๐Ÿ’œ

This function is available since SDL 3.2.0. so if you're on something olderโ€ฆ not me being able to help you ๐Ÿ™ˆ.


and that's the whole page, bestie!! now go forth and read those firmware bytes ๐Ÿ’–โœจ๐ŸŽ€๐Ÿฆ‹๐ŸŒธ๐Ÿ’…

this lil masterpiece lives in the Simple Directmedia Layer manual, version SDL 3.4.18, filed under SDL_GetGamepadFirmwareVersion(3). mwah, bye ๐Ÿซถ๐Ÿ’œ

๐Ÿ“ฆ where this page comes from