SDL_GetRendererFromTexture(3)

πŸ’– SDL_GetRendererFromTexture(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we answer the question you just asked out loud: "wait, which renderer made this texture??" girl, same. let's get into it 🫢


✨ NAME ✨

SDL_GetRendererFromTexture β€” Get the renderer that created an SDL_Texture. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_render.h>

SDL_Renderer * SDL_GetRendererFromTexture(SDL_Texture *texture);

🌸 FUNCTION PARAMETERS 🌸

  • texture β€” the texture to query. that's it, that's the whole vibe. hand her the texture and she'll tell you who her maker is πŸ’–

πŸ¦‹ RETURN VALUE πŸ¦‹

Returns a pointer to the SDL_Renderer that created the texture β€” iconic, main character energy, exactly what you wanted ✨

or NULL on failure 😭 and if that happens you gotta call SDL_GetError() for more information, no cap. the error function is right there, bestie, please actually use it.


πŸ’œ THREAD SAFETY πŸ’œ

It is safe to call this function from any thread. every thread. all of them. go wild, she's not gonna be weird about it πŸ”₯


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on something older... bestie, upgrade, I'm begging πŸ™ˆ


no notes, no bugs listed, no SEE ALSO β€” just a clean little getter doing her one job flawlessly πŸ‘‘

that's the whole page, you're so welcome, go forth and query textures responsibly πŸ’–βœ¨

mwah πŸ’‹ β€” with love from the Simple Directmedia Layer crew, SDL 3.4.18, SDL_GetRendererFromTexture(3) πŸŽ€πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from