SDL_GetGamepadPath(3)
π SDL_GetGamepadPath(3) β SDL3 FUNCTIONS π
okay bestie, welcome to the SDL3 function pages, this one's a whole lil' vibe π
β¨ NAME β¨
SDL_GetGamepadPath β grab the implementation-dependent path for a gamepad that's already opened. yes, implementation-dependent, meaning it's whatever your backend feels like handing you, not a universal format. iykyk π¦
β¨ SYNOPSIS β¨
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadPath(SDL_Gamepad *gamepad);
πΈ FUNCTION PARAMETERS πΈ
gamepadβ a gamepad identifier that was previously returned bySDL_OpenGamepad(). it's gotta come from there, no making stuff up π
π«Ά RETURN VALUE π«Ά
Returns the implementation dependent path for the gamepad. and if there's no path, or the identifier you passed is invalid? you get NULL. so like, always check for NULL, queen π
π THREAD SAFETY π
It is safe to call this function from any thread. literally any thread. go feral, it's fine β¨
π¦ AVAILABILITY π¦
This function is available since SDL 3.2.0. so if you're on something older... not me being able to help you there π
β SEE ALSO β
SDL_GetGamepadPathForID(3)β the ID-based sibling, go say hi π§
that's the whole page, no cap. every flag, every NULL, every thread, all present and accounted for π
source: Simple Directmedia Layer, version SDL 3.4.18 β mwah, thanks for reading, slay your gamepad code bestie π ππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms