SDL_GetLogOutputFunction(3)

SDL_GetLogOutputFunction(3) β€” straight outta the SDL3 FUNCTIONS manual, bestie. Let’s get into it. πŸ’–


✨ NAME ✨

SDL_GetLogOutputFunction β€” get the current log output function. You’re literally checking which callback is currently catching SDL’s log tea. πŸ«–


πŸ“œ SYNOPSIS πŸ“œ

#include <SDL3/SDL_log.h>

void SDL_GetLogOutputFunction(SDL_LogOutputFunction *callback, void **userdata);

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • callback β€” an SDL_LogOutputFunction that gets filled in with the current log callback. Main character slot, filled in for you.
  • userdata β€” a pointer that gets filled in with the pointer passed to callback. It’s the lil buddy that rides along with the callback.

🧡 THREAD SAFETY 🧡

It is safe to call this function from any thread. No cap. Every thread can pull up and ask, no drama. πŸ¦‹


πŸ•°οΈ AVAILABILITY πŸ•°οΈ

This function is available since SDL 3.2.0. So if you’re on something older, it’s giving ghost town. πŸ‘»


πŸ‘€ SEE ALSO πŸ‘€

Go read these next, bestie. They’re the supporting cast. πŸ’…


Okay that’s the whole page, periodt. Footer shoutout: Simple Directmedia Layer, SDL 3.4.18, and the title SDL_GetLogOutputFunction(3). Date? Not listed, so we’re keeping it mysterious. πŸ’–βœ¨

πŸ“¦ where this page comes from