SDL_GetGamepadPlayerIndex(3)

๐Ÿ’– SDL_GetGamepadPlayerIndex(3) ๐Ÿ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_GetGamepadPlayerIndex โ€” the girl who tells you which player you are. no cap.


โœจ NAME โœจ

SDL_GetGamepadPlayerIndex โ€” get the player index of an opened gamepad ๐ŸŽฎ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_gamepad.h>

int SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad);

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so like, for XInput gamepads this returns the XInput user index. that's it, that's the whole vibe. ๐Ÿ’…


๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • gamepad โ€” the gamepad object you wanna query, bestie. the lil guy you're asking about. ๐Ÿซถ

โญ RETURN VALUE โญ

Returns the player index for gamepad, or -1 if it's not available. ๐Ÿ˜ญ

ngl if you get a -1 back, the index just isn't available โ€” that's the whole story, don't read into it.

๐Ÿงš THREAD SAFETY ๐Ÿงš

It is safe to call this function from any thread. periodt. ๐Ÿ”ฅ go wild, queen, every thread can ask. ๐Ÿ‘‘


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

This function is available since SDL 3.2.0. iconic behavior fr fr. โœจ


๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘


and that's the tea, bestie ๐Ÿ“ this page came to you from Simple Directmedia Layer, running SDL 3.4.18, and it's literally the SDL_GetGamepadPlayerIndex(3) page โ€” slay, bye ๐Ÿ’–๐Ÿฆ‹๐ŸŒธ

๐Ÿ“ฆ where this page comes from