SDL_GetSemaphoreValue(3)

πŸ’– SDL_GetSemaphoreValue(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, we're talking about SDL_GetSemaphoreValue today and honestly? she's a lil icon. πŸŽ€


✨ NAME ✨

SDL_GetSemaphoreValue β€” get the current value of a semaphore. that's it, that's the whole job, and she does it flawlessly. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_mutex.h>

Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem);

like. look at that signature. clean. crisp. no notes. πŸ¦‹


🫢 FUNCTION PARAMETERS 🫢

  • sem β€” the semaphore you wanna query, bestie. the one you're being nosy about. πŸ”

⭐ RETURN VALUE ⭐

She hands you back the current value of the semaphore. that's the tea, that's the number, that's what you came here for. πŸ‘‘


πŸ”₯ THREAD SAFETY πŸ”₯

It is safe to call this function from any thread. yes, literally any of them. go off, spawn as many as you want, she's not gonna fold under pressure. main character energy fr fr. πŸ’ͺ✨


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. so if you're on something older... girl. upgrade. 😭


no cap, that's genuinely the entire page. she's short, she's sweet, she tells you the semaphore's value and she goes home. obsessed. πŸ’œ

and that's a wrap!! this page lives in the Simple Directmedia Layer manual, straight outta SDL 3.4.18, filed under SDL_GetSemaphoreValue(3). mwah, bye bestie πŸ’–πŸŽ€πŸ¦‹πŸŒΈπŸ«Ά

πŸ“¦ where this page comes from