SDL_GetGamepadSensorDataRate(3)

✨ SDL_GetGamepadSensorDataRate ✨

okay bestie, welcome to the SDL_GetGamepadSensorDataRate(3) page β€” it lives in the SDL3 FUNCTIONS section of the manual and it's literally just vibes about how fast your gamepad's sensor is spitting out readings πŸ’–


πŸŽ€ NAME πŸŽ€

SDL_GetGamepadSensorDataRate β€” get the data rate (number of events per second) of a gamepad sensor.

no cap, that's it. it tells you how many times per second the sensor goes brrr πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gamepad.h>

float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type);

πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • gamepad β€” the gamepad to query. the one you're being nosy about πŸ‘€
  • type β€” the type of sensor to query. like, which sensor on that gamepad you want the tea on.

🌈 RETURN VALUE 🌈

Returns the data rate, or 0.0f if the data rate is not available.

so if you get 0.0f back, that's not a personality flaw, it just means the info isn't available, periodt 🫢


πŸ’œ THREAD SAFETY πŸ’œ

It is safe to call this function from any thread.

main character energy from any thread, fr fr β€” go off πŸ”₯

⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0.


and that's the whole page, bestie, you ate that πŸ“

Simple Directmedia Layer β€” SDL 3.4.18 β€” SDL_GetGamepadSensorDataRate(3). mwah, ty for reading, ily, go query some sensors πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ«ΆπŸ‘‘

πŸ“¦ where this page comes from