SDL_GetGamepadFromID(3)
๐ NAME ๐
SDL_GetGamepadFromID โ the way to get the SDL_Gamepad that's tied to a joystick instance ID, if it's been opened. that's it, that's the whole gig ๐
โจ SYNOPSIS โจ
#include <SDL3/SDL_gamepad.h>
SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
like. one line. one include. she's lowkey elegant ๐
๐ธ FUNCTION PARAMETERS ๐ธ
instance_idโ the joystick instance ID of the gamepad, bestie. that's the little number that says which gamepad we're talking about ๐ฎ
๐ซ RETURN VALUE ๐ซ
on success you get an SDL_Gamepad back, slay. on failure you get NULL โ and also NULL if it hasn't been opened yet, which is the sneaky part ngl. either way, call SDL_GetError() for more info, she'll tell you what went wrong ๐ซถ
not me checking for NULL every single time. you should too. fr fr ๐
๐ง THREAD SAFETY ๐ง
it is safe to call this function from any thread. no cap. go wild, main character ๐
๐ AVAILABILITY ๐
this function is available since SDL 3.2.0. if you're on something older, sorry babe, she's not there yet ๐ญ
and that's the whole page, periodt. this lil guide lives in the Simple Directmedia Layer manual, all about SDL 3.4.18, and yes the page itself is called SDL_GetGamepadFromID(3) โ mwah, go open a gamepad and thrive ๐ฆโจ๐ธ
๐ฆ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms