SDL_GetIOStatus(3)

πŸ’– SDL_GetIOStatus β€” the vibe check for your stream ✨

okay so bestie, this one lives in the SDL3 FUNCTIONS squad, and it's literally just: "hey, what's up with my SDL_IOStream right now?" πŸ¦‹


🌸 NAME 🌸

SDL_GetIOStatus β€” Query the stream status of an SDL_IOStream. periodt.


✨ SYNOPSIS ✨

#include <SDL3/SDL_iostream.h>

SDL_IOStatus SDL_GetIOStatus(SDL_IOStream *context);

πŸ’… DESCRIPTION πŸ’…

So like, why do you even care? Because this info is chef's kiss useful when you're trying to figure out why a short read or a short write happened. Was it an error? Was it an EOF? Or was it a non-blocking operation that just isn't ready to complete yet? 😭 This function is how you find out which one it's giving.

But here's the tea, and I need you to hear me on this one: an SDL_IOStream's status is only expected to change after a SDL_ReadIO or SDL_WriteIO call. So do not come in here calling this query function in a tight loop expecting the status to magically shift on its own. It will not. It is not that girl. πŸ™ˆ


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • context β€” the SDL_IOStream you wanna query. that's it, that's the whole parameter, she's low maintenance πŸ’–

⭐ RETURN VALUE ⭐

Returns an SDL_IOStatus enum with the current state. iconic little enum, tells you exactly where things stand. πŸ‘‘


πŸ”₯ THREAD SAFETY πŸ”₯

Do not use the same SDL_IOStream from two threads at once. fr fr. no cap. sharing is caring everywhere except here, bestie πŸ’€

🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. so if you're on something older, this is your sign to update, ngl 🧚


and that's the whole page!! mwah πŸ’œ this one came from the Simple Directmedia Layer crew, SDL 3.4.18 era, and we're sending it off with love β€” stay hydrated, read your docs, and may all your streams report exactly the status you hoped for πŸ«Άβœ¨πŸ“

πŸ“¦ where this page comes from