SDL_GetJoystickGUID(3)

πŸ’– SDL_GetJoystickGUID(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual β€” this one's about pulling the ✨vibe fingerprint✨ of a joystick. No cap.


🌸 NAME 🌸

SDL_GetJoystickGUID β€” get the implementation-dependent GUID for the joystick.


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_joystick.h>

SDL_GUID SDL_GetJoystickGUID(SDL_Joystick *joystick);

πŸ¦‹ DESCRIPTION πŸ¦‹

So basically this function hands you the GUID of a joystick, and it's implementation-dependent, meaning the exact value is whatever the implementation says it is β€” not us, not you, not the group chat. πŸ™ˆ

Heads up bestie: this function requires an open joystick. Like, it has to already be opened. You can't just roll up on a closed one. πŸ’…

🌈 FUNCTION PARAMETERS 🌈

  • joystick β€” the SDL_Joystick you got from SDL_OpenJoystick(). That's the one. That's the source. 🫢

⭐ RETURN VALUE ⭐

Returns the GUID of the given joystick. Iconic. πŸ‘‘

But β€” and listen β€” if you call this on an invalid index, it returns a zero GUID. 😭 Not great, not terrible, just zero. And then you should call SDL_GetError() for more information, because that's where the actual tea is. β˜•


🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. Fr fr. Go off, multithreaded main character. πŸ”₯


πŸ’œ AVAILABILITY πŸ’œ

This function is available since SDL 3.2.0. πŸŽ€


🌸 SEE ALSO 🌸


and that's the whole page, no skips, no cuts, every single detail preserved because that's just how we do it here πŸ’…βœ¨

k bye, this was brought to you by the fine folks at Simple Directmedia Layer, version SDL 3.4.18 β€” mwah, slay, go get that GUID πŸ¦‹πŸ’–

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