SDL_GetGamepadSensorData(3)

✨ SDL_GetGamepadSensorData ✨

okay bestie, welcome to the SDL_GetGamepadSensorData(3) page, straight outta the SDL3 FUNCTIONS lineup πŸ’– this is the one that peeks at what your gamepad's lil internal sensors are feeling rn. gyro? accel? she's got the tea πŸ«–


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gamepad.h>

bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);

that's the whole vibe, no cap πŸ‘‘


πŸ’« DESCRIPTION πŸ’«

so like. the number of values and the interpretation of the data is sensor dependent β€” meaning every sensor type does its own thing and you can't just assume a shape, bestie 😭 go read the remarks in SDL_SensorType for the deets on each individual type, fr fr. that's where the lore lives πŸ“–


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • gamepad β€” the gamepad you're querying, aka the main character πŸ‘‘
  • type β€” which kind of sensor you wanna interrogate πŸ”
  • data β€” a pointer that gets filled with the current sensor state, so like, it's giving output buffer πŸ’…
  • num_values β€” how many values to write into data ✍️

🌈 RETURN VALUE 🌈

returns true on success or false on failure πŸ₯² and if it's a fail, go call SDL_GetError() for more info β€” she will tell you what went wrong, periodt πŸ’€


🧚 THREAD SAFETY 🧚

it is safe to call this function from any thread 🫢 so go off, thread it however you want, no drama ✨


⭐ AVAILABILITY ⭐

this function has been available since SDL 3.2.0 πŸŽ‚ so if you're on something older... girl. upgrade πŸ™ˆ


real talk: this is SDL_GetGamepadSensorData(3) from the SDL3 FUNCTIONS girlies β€” brought to you by Simple Directmedia Layer, running SDL 3.4.18, and yes that's the whole flex πŸ’–πŸ¦‹πŸŒΈ mwah, go read your sensor docs, ily 🫢✨
πŸ“¦ where this page comes from