SDL_GetNumJoystickAxes(3)

πŸ’– SDL_GetNumJoystickAxes πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, page SDL_GetNumJoystickAxes(3). this one's a lil cutie β€” it literally just tells you how many axes your joystick has. no cap. let's get into it ✨


✨ NAME ✨

SDL_GetNumJoystickAxes β€” get the number of general axis controls on a joystick.

like. how many wiggly directions does this thing have. that's the whole vibe. πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_joystick.h>

int SDL_GetNumJoystickAxes(SDL_Joystick *joystick);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea, and it's lowkey important: often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes. but all of this is up to the device and platform. πŸ™ˆ

translation: don't just assume the d-pad is gonna show up as axes, because it might not, and whether it does is entirely between your device and your platform. it's giving "it depends" energy. πŸ’…


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • joystick β€” an SDL_Joystick structure containing joystick information. that's your lil guy. your controller bestie. hand it over. 🫢

⭐ RETURN VALUE ⭐

Returns the number of axis controls / number of axes on success, or -1 on failure. 😭

if you got -1, don't panic β€” call SDL_GetError() for more information. it will tell you what went wrong, fr fr.


πŸ”₯ THREAD SAFETY πŸ”₯

It is safe to call this function from any thread. periodt. πŸ‘‘


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. so if you're on something older... yeah, she's not there yet. πŸ’€


πŸ’œ SEE ALSO πŸ’œ

go read those too, they're all part of the same friend group 🧚


ok that's the whole page, no notes. go count some axes. πŸ“

this has been your girlie from Simple Directmedia Layer, reporting live from SDL 3.4.18 β€” stay iconic, mwah πŸ’…πŸ’–βœ¨

πŸ“¦ where this page comes from