SDL_GetHapticID(3)

πŸ’– SDL_GetHapticID πŸ’–

okay so bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we talk about touching things that buzz. no literally, this is the haptics page. today's main character is SDL_GetHapticID β€” she gets the instance ID of an opened haptic device. that's it. that's the whole job. and she does it flawlessly, obviously. πŸ’…


✨ NAME ✨

SDL_GetHapticID β€” get the instance ID of an opened haptic device. short, sweet, iconic, no notes. πŸŽ€


✨ SYNOPSIS ✨

first you gotta let her in, so:

#include <SDL3/SDL_haptic.h>

and then the moment we've all been waiting for:

SDL_HapticID SDL_GetHapticID(SDL_Haptic *haptic);

✨ FUNCTION PARAMETERS ✨

  • haptic β€” the SDL_Haptic device you wanna query. it's the one you already opened, she's not gonna go find it for you, that's not her era. 🫢

✨ RETURN VALUE ✨

on success she hands you the instance ID of the specified haptic device. slay. ✨

on failure you get 0 β€” which, real talk, is the vibe-killer ending. if that happens, call SDL_GetError() for more info, because she will absolutely tell you what went wrong. 😭

ngl a return of 0 is the "we need to talk" of return values. always check it. always. fr fr.

✨ AVAILABILITY ✨

she's been around since SDL 3.2.0 and she's been serving ever since. πŸ‘‘


and that's the whole page, bestie, you ate that. this little slice of documentation came to you courtesy of Simple Directmedia Layer, version SDL 3.4.18, and it's filed under SDL_GetHapticID(3). go forth and query your haptics responsibly. πŸ’–πŸŒΈπŸ¦‹

πŸ“¦ where this page comes from