SDL_GetGDKTaskQueue(3)

✨ SDL_GetGDKTaskQueue ✨

okay bestie, welcome to the SDL3 FUNCTIONS corner of the man pages, page one of one, and it's about SDL_GetGDKTaskQueue β€” the little function that hands you a reference to the global async task queue handle for GDK, and initializes it for you if it needs to. πŸŽ€


🌸 NAME 🌸

SDL_GetGDKTaskQueue β€” gets a reference to the global async task queue handle for GDK, initializing if needed. that's it, that's the whole vibe πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_system.h>

bool SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue);

look at her. one include, one call, no drama. ✨


πŸ’– DESCRIPTION πŸ’–

so here's the thing, bestie β€” this gives you a reference to the global async task queue handle for GDK, and it'll initialize it if it hasn't been already. convenient? yes. free real estate? no. πŸ™ˆ

IMPORTANT: once you are done with the task queue, you should call XTaskQueueCloseHandle to reduce the reference count, because if you don't, you're gonna have a resource leak and that is not the main character energy we're going for. 😭

🧚 FUNCTION PARAMETERS 🧚

  • outTaskQueue β€” a pointer to be filled in with task queue handle. it's an out-param, so she's getting written into, not read from. 🫢

⭐ RETURN VALUE ⭐

Returns true on success or false on failure. and if it fails? call SDL_GetError() for more information, because girl, you deserve to know what went wrong. πŸ’€


πŸ‘‘ AVAILABILITY πŸ‘‘

This function is available since SDL 3.2.0. so if you're on something older... nope, not her. πŸ’œ


and that's the whole page, bestie β€” this has been Simple Directmedia Layer, SDL 3.4.18, bringing you SDL_GetGDKTaskQueue(3) with all the facts and zero of the boredom. go close that handle. slay. periodt. πŸŽ€βœ¨πŸ’…πŸ¦‹

πŸ“¦ where this page comes from