SDL_GetGDKDefaultUser(3)

πŸ’– SDL_GetGDKDefaultUser πŸ’–

okay bestie, welcome to SDL_GetGDKDefaultUser(3), straight out of the SDL3 FUNCTIONS lineup ✨ it's giving "one function, one job, does it cute" πŸŽ€


✨ NAME ✨

SDL_GetGDKDefaultUser β€” Gets a reference to the default user handle for GDK. 🫢


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_system.h>

bool SDL_GetGDKDefaultUser(XUserHandle *outUserHandle);

no cap, that's the whole thing πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

So basically? This is effectively a synchronous version of XUserAddAsync πŸ’… and the way it works is that it always prefers the default user and it allows a sign-in UI. That's it, that's the vibe. It just... does the thing and comes back with an answer instead of making you wait around for a callback like some async situation 😭


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • outUserHandle β€” a pointer to be filled in with the default user handle. you hand it the lil spot, it puts the user handle in there πŸ“

⭐ RETURN VALUE ⭐

Returns true if success or false on failure 😭 and if it fails you gotta call SDL_GetError() for more information β€” she'll tell you what went wrong, fr fr.


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. so if you're on something older, bestie, it's simply not gonna be there πŸ™ˆ


πŸ’€ quick reminder: true means it worked, false means check SDL_GetError(). don't skip the error check, that's the main character move 🫢

and that's the whole page, mwah πŸ’‹ sign-off time: this lil masterpiece is from Simple Directmedia Layer, version SDL 3.4.18, and it's part of the SDL_GetGDKDefaultUser(3) era πŸŽ€βœ¨ bye bestie, go get that default user πŸ’…

πŸ“¦ where this page comes from