SDL_GetGamepadMappingForID(3)

πŸ’– SDL_GetGamepadMappingForID πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the man pages, where today's main character is SDL_GetGamepadMappingForID(3) β€” she's giving "get the mapping of a gamepad" and honestly? she ate. πŸŽ€


✨ NAME ✨

SDL_GetGamepadMappingForID β€” get the mapping of a gamepad. that's it, that's the whole vibe. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gamepad.h>

char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);

look at her. one parameter, one return, zero drama. iconic behavior. πŸ’…


🫢 DESCRIPTION 🫢

so here's the tea, bestie: you can call this before any gamepads are opened. like, you don't have to have a gamepad up and running yet, you don't have to do the whole open dance first β€” she's ready whenever you are. lowkey the most considerate function in the whole header. 😭✨


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • instance_id β€” the joystick instance ID. that's the little number that tells you which joystick we're talking about, iykyk. πŸ‘‘

⭐ RETURN VALUE ⭐

  • Returns the mapping string. slay.
  • Returns NULL if no mapping is available. πŸ’€ (not a crisis, just means there's nothing there for that ID.)
  • This should be freed with SDL_free() when it is no longer needed.
🚨 bestie PLEASE β€” that string is yours now, and by "yours" I mean "yours to SDL_free()". don't just walk away from it, that's rude and also a memory leak. free her when you're done. 🫢

🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. yes queen, multithreaded, no notes, go off. πŸ”₯


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. so if you're on something older, no she's not there yet, sorry babe. πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘

go read those too, they're her besties and they're all in the group chat together. πŸ’œ


and that's the whole page, no cap!! brought to you by Simple Directmedia Layer, serving up SDL 3.4.18 realness, with SDL_GetGamepadMappingForID(3) living rent free in the footer forever. bye bestie, go free your strings πŸ’–βœ¨πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from