SDL_GETJOYSTICKFIRMWAREVERSION(3)

SDL_GetJoystickFirmwareVersion πŸ’–

okay bestie, so this one lives in the SDL3 FUNCTIONS manual, and it's genuinely so simple it's giving ✨main character✨ energy. It's the little function that asks your joystick "hey babe, what firmware are you running?" and the joystick either answers or it doesn't. No drama. Periodt.


✨ NAME ✨

SDL_GetJoystickFirmwareVersion β€” get the firmware version of an opened joystick, if available. πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_joystick.h>

Uint16 SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick);

πŸ’… DESCRIPTION πŸ’…

So like, you call this on a joystick that's already been opened, and it hands you the firmware version. That's it. That's the whole vibe. πŸ¦‹

But ngl, not every joystick is gonna spill that tea. If the firmware version isn't available, this function returns 0. No error, no screaming, just a lil zero. That's the whole story. πŸ’€


🫢 FUNCTION PARAMETERS 🫢

  • joystick β€” the SDL_Joystick you got from SDL_OpenJoystick(). Like, you literally cannot skip that step, bestie, it has to be an opened one. πŸ”‘

⭐ RETURN VALUE ⭐

Returns the firmware version of the selected joystick, or 0 if it's unavailable. That's the deal. 🀝


🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. Yes, ANY thread. Go off, multithreaded queen. πŸ‘‘


🌈 AVAILABILITY 🌈

This function has been available since SDL 3.2.0. So if you're on anything older, sorry babe, it's not there yet. πŸ™ˆ


lowkey the most important thing to remember: 0 means "idk, they didn't tell me", not "version zero". Don't be out here parsing it as a real firmware number, iykyk. 😭

and that's the whole page, fr fr πŸ’œ this was Simple Directmedia Layer, SDL 3.4.18, and honestly? obsessed. slay, go read your joystick's firmware. πŸ“πŸ’–βœ¨

πŸ“¦ where this page comes from