SDL_GetRenderDriver(3)
๐ SDL_GetRenderDriver ๐
okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're about to meet the function that tells you the name of a built-in 2D rendering driver. yes. that's the whole gig. she's simple, she's iconic, she serves. ๐
โจ NAME โจ
SDL_GetRenderDriver โ use this function to get the name of a built in 2D rendering driver. literally that's it, that's her job, and she does it flawlessly. ๐
๐ฆ SYNOPSIS ๐ฆ
#include <SDL3/SDL_render.h>
const char * SDL_GetRenderDriver(int index);
no cap, that's the whole signature. one include, one call, one const char * coming your way. ๐ซถ
๐ธ DESCRIPTION ๐ธ
okay so here's the tea. the list of rendering drivers is given in the order that they are normally initialized by default โ meaning the drivers that seem more reasonable to choose first (as far as the SDL developers believe, and honestly? they know what they're doing) are earlier in the list. so index 0 is like, the main character, and everything after is a supporting role. โจ
and the names of drivers? they're all simple, low-ASCII identifiers, like "opengl", "direct3d12" or "metal". these never have Unicode characters in them, and they are not meant to be proper names. so don't go expecting "OpenGLยฎ Deluxe Edition ๐" โ it's just the lowercase string, bestie. lowkey perfect that way. ๐
๐ FUNCTION PARAMETERS ๐
indexโ the index of the rendering driver; the value ranges from0toSDL_GetNumRenderDrivers() - 1. so like, respect the range or she's gonna have feelings about it (see RETURN VALUE below ๐).
๐ RETURN VALUE ๐
returns the name of the rendering driver at the requested index, or NULL if an invalid index was specified. so if you hand her a bad index, you get NULL. no drama, no crash, just NULL. vibe check failed, respectfully. ๐
๐ฅ THREAD SAFETY ๐ฅ
it is safe to call this function from any thread. any of them. all of them. go absolutely feral, she does not care. ๐
๐ AVAILABILITY ๐
this function is available since SDL 3.2.0. so if you're on something older, girl, it's giving "please update". โญ
๐ฆ SEE ALSO ๐ฆ
SDL_GetNumRenderDrivers(3)โ the one that tells you how many drivers there even are. your lil partner in crime for staying inside the index range. ๐
and that's the page, bestie! go forth, loop from 0 to SDL_GetNumRenderDrivers() - 1, and collect those driver names like pokรฉmon. periodt. ๐
โจ
sign-off szn: this lil masterpiece lives in Simple Directmedia Layer, documenting SDL 3.4.18, and its page is SDL_GetRenderDriver(3). mwah. ๐ซถ๐
๐ฆ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms