SDL_GetGamepadNameForID(3)
π NAME π
SDL_GetGamepadNameForID β bestie, this one grabs you the implementation dependent name of a gamepad. That's it, that's the whole job. Iconic behavior, honestly.
Oh and psst β this is a page from the SDL3 FUNCTIONS manual, so you know it's the real deal. β¨
π SYNOPSIS π
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
π¦ DESCRIPTION π¦
The way this function justβ¦ works before you've opened literally any gamepads?? No setup era required, no opening, no nothing. You can just call it. Lowkey the most low-maintenance function in the whole header. π
πΈ FUNCTION PARAMETERS πΈ
instance_idβ the joystick instance ID. That's the little number that says which one we're talking about, bestie. π
β¨ RETURN VALUE β¨
It hands you back the name of the gamepad you picked. Slay.
But if there's no name to be found? You get NULL. π And not in a cute way. When that happens, go call SDL_GetError() for more information β it's literally right there waiting to tell you what went wrong. π«Ά
π THREAD SAFETY π
Call it from any thread. Any. Thread. Periodt. No notes, no drama, she's thread-safe. π§
β AVAILABILITY β
Available since SDL 3.2.0, so if you're on anything older, that's a you problem, bestie. π
π₯ SEE ALSO π₯
Go read those two, they're giving the same energy. iykyk π
And that's the whole vibe check! π Brought to you by Simple Directmedia Layer, from SDL 3.4.18 β mwah, take care of yourself, bestie, and go name some gamepads. πβ¨π
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms