SDL_GetRealGamepadTypeForID(3)

๐Ÿ’– SDL_GetRealGamepadTypeForID(3) ๐Ÿ’–

okay bestie, this is a page from the SDL3 FUNCTIONS manual, and it's literally about finding out what kind of gamepad you're holding โ€” but the real kind, no filter, no edits. ๐ŸŽฎโœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_GetRealGamepadTypeForID โ€” Get the type of a gamepad, ignoring any mapping override.

like, the actual type. the truth. no cap. ๐Ÿซถ


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_gamepad.h>

SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);

๐Ÿ’… DESCRIPTION ๐Ÿ’…

This can be called before any gamepads are opened. periodt. ๐ŸŽ€

ngl that's the whole vibe โ€” you don't have to wait for anything to be opened first, you can just ask.


๐Ÿฆ‹ FUNCTION PARAMETERS ๐Ÿฆ‹

  • instance_id โ€” the joystick instance ID. that's the one, the identifier, the โœจname tagโœจ of your joystick.

๐ŸŒˆ RETURN VALUE ๐ŸŒˆ

Returns the gamepad type. that's it, that's the tea. ๐Ÿ‘‘


๐Ÿงš THREAD SAFETY ๐Ÿงš

It is safe to call this function from any thread. so go off, call it from wherever, it's giving unbothered. ๐Ÿ’œ


โญ AVAILABILITY โญ

This function is available since SDL 3.2.0. so if you're on something olderโ€ฆ bestie. ๐Ÿ˜ญ


๐Ÿ“ SEE ALSO ๐Ÿ“

go read those too, they're all in the same friend group fr fr ๐Ÿ’–


mwah, that's a wrap! this page came to you from Simple Directmedia Layer, living its SDL 3.4.18 era ๐ŸŒธ๐Ÿฆ‹ โ€” stay iconic, go check your gamepad types, and ily, bye! ๐Ÿ’…โœจ๐ŸŽ€

๐Ÿ“ฆ where this page comes from