SDL_GetGamepadProperties(3)
π SDL_GetGamepadProperties π
okay bestie, welcome to SDL_GetGamepadProperties(3) β it's a real one from the SDL3 functions era, and it's lowkey the key to the whole "what can this controller even DO" mystery. let's get into it π
β¨ NAME β¨
SDL_GetGamepadProperties β get the properties associated with an opened gamepad. that's it, that's the vibe. it's giving "let me peek at the receipts on this controller" π
β¨ SYNOPSIS β¨
#include <SDL3/SDL_gamepad.h>
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
one header, one function, one SDL_Gamepad * going in, one SDL_PropertiesID coming out. periodt π«Ά
β¨ DESCRIPTION β¨
so here's the tea: these properties are shared with the underlying joystick object. meaning the gamepad isn't out here being mysterious on its own β it's riding on the joystick's whole situation. iykyk π¦
the following read-only properties are provided by SDL. read-only!! you are NOT writing to these, you are just reading them and being grateful π
SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEANβtrueif this gamepad has an LED that has adjustable brightness β¨SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEANβtrueif this gamepad has an LED that has adjustable color πSDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEANβtrueif this gamepad has a player LED πSDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEANβtrueif this gamepad has left/right rumble πSDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEANβtrueif this gamepad has simple trigger rumble π₯
five booleans, five little "does my controller have this" checks. main character energy fr fr π
πΈ FUNCTION PARAMETERS πΈ
gamepadβ a gamepad identifier previously returned bySDL_OpenGamepad(). like, you gotta have opened it first bestie, we can't manifest properties out of thin air π
β¨ RETURN VALUE β¨
returns a valid property ID on success, or 0 on failure. and if it's a fail? call SDL_GetError() for more information β she will tell you what went wrong, no cap π
π§ THREAD SAFETY π§
it is safe to call this function from any thread. yes you heard me. any thread. go wild, be free, thread responsibly πΈ
β AVAILABILITY β
this function is available since SDL 3.2.0. so if you're on something older, that's a you problem bestie, upgrade π¦
ngl, the whole point is simple: open a gamepad, ask it what it's capable of, and don't assume. assumptions are NOT cute here π
okay that's the whole page, slay π written by the Simple Directmedia Layer crew, for SDL 3.4.18, and yeah it's the SDL_GetGamepadProperties(3) girlies' moment β go read your properties, you've earned it β¨ππ«Ά
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms