SDL_GETGAMEPADPLAYERINDEXFORID(3)

💖 SDL_GetGamepadPlayerIndexForID 💖

okay bestie, welcome to the SDL3 FUNCTIONS manual, this one's a little cutie from <SDL3/SDL_gamepad.h> and it's gonna tell you which player a gamepad belongs to. slay.


✨ NAME ✨

SDL_GetGamepadPlayerIndexForID — get the player index of a gamepad 🎮


✨ SYNOPSIS ✨

#include <SDL3/SDL_gamepad.h>

int SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id);

✨ DESCRIPTION ✨

So like, you hand it an instance id and it hands you back the player index of that gamepad. that's the whole vibe. 🦋

and the iconic part? you can call this before any gamepads are opened. no setup, no opening, no nothing. just ask and receive. periodt.


✨ FUNCTION PARAMETERS ✨

  • instance_id — the joystick instance ID 💅 that's literally it, that's the whole ingredient list.

✨ RETURN VALUE ✨

It returns the player index of a gamepad ✨ or -1 if it's not available. no cap. so if you get a -1 back, that's the universe telling you it's not there, don't come for me.


✨ THREAD SAFETY ✨

It is safe to call this function from any thread. 🌈 every single one. go wild, bestie, it's giving thread-safe main character energy.


✨ AVAILABILITY ✨

This function is available since SDL 3.2.0. 🎀 if you're on anything older, she's not there yet, sorry babe.


✨ SEE ALSO ✨

go read those too, they're lowkey obsessed with this one. 🔥


mwah 💜 that's the whole page. this manual came from the Simple Directmedia Layer crew, and this particular drop is SDL 3.4.18. ty for reading, ily, go check your player indices 🫶✨

📦 where this page comes from