SDL_GETJOYSTICKFROMPLAYERINDEX(3)

โœจ NAME โœจ

SDL_GetJoystickFromPlayerIndex โ€” bestie, this is the one that grabs you the SDL_Joystick that's linked to a player index ๐Ÿ’–

Like, you've got a player index and you're like "okay but which joystick is that tho" and this function just tells you. That's it. That's the whole vibe. ๐ŸŽฎ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_joystick.h>

SDL_Joystick * SDL_GetJoystickFromPlayerIndex(int player_index);

๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • player_index โ€” the player index you wanna get the SDL_Joystick for. hand it over, no notes โœจ

๐Ÿ’… RETURN VALUE ๐Ÿ’…

It gives you back an SDL_Joystick when it works, or NULL when it doesn't ๐Ÿ˜ญ โ€” and if you get NULL, go call SDL_GetError() for the actual tea on what went wrong. fr fr, don't just sit there staring at the NULL.


๐Ÿฆ‹ THREAD SAFETY ๐Ÿฆ‹

You can call this from any thread. literally any of them. it's safe. slay. no cap ๐Ÿซถ


๐Ÿ‘‘ AVAILABILITY ๐Ÿ‘‘

This function has been available since SDL 3.2.0 โ€” so if you're on something older, it's giving "not yet, bestie" ๐Ÿ™ˆ


๐ŸŒˆ SEE ALSO ๐ŸŒˆ


okay that's the whole page, mwah ๐Ÿ’œ go forth and index your players, main character ๐Ÿงšโ€โ™€๏ธ

this lil love letter lives in the Simple Directmedia Layer manual, SDL 3.4.18, dated for the SDL_GetJoystickFromPlayerIndex(3) page โ€” catch you in the docs, bye bye ๐ŸŽ€โญ

๐Ÿ“ฆ where this page comes from