SDL_GetGPURendererDevice(3)

πŸ“¦
version 3.4.18 Β· 5 versions
, in fedora 43, fedora 44

πŸ’– SDL_GetGPURendererDevice πŸ’–

okay so bestie, this is a page from the SDL3 FUNCTIONS collection, and it's all about SDL_GetGPURendererDevice(3) β€” the little glow-up that lets you peek at the GPU device your renderer is riding with. πŸ¦‹


✨ NAME ✨

SDL_GetGPURendererDevice β€” hand over the GPU device that a renderer is using, no cap. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_render.h>

SDL_GPUDevice * SDL_GetGPURendererDevice(SDL_Renderer *renderer);

like, that's the whole vibe. one include, one function, one pointer back at you. πŸ’…


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • renderer β€” the rendering context, i.e. the main character we're asking about. 🫢

πŸ’œ RETURN VALUE πŸ’œ

It returns the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer. 😭 if you get that NULL, don't just sit there β€” call SDL_GetError() for more information, it'll tell you what's actually going on.


🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. fr fr, go wild, no locks required. ✨


⭐ AVAILABILITY ⭐

This function is available since SDL 3.4.0. so if you're on something older… yeah, it's giving not found. πŸ’€


lowkey the whole point: renderer in, GPU device out, NULL + SDL_GetError() if it's not a GPU renderer. that's it, that's the tea. πŸ“

kisses, bestie πŸ’– this page came to you from Simple Directmedia Layer, living its SDL 3.4.18 era β€” mwah, periodt. πŸŽ€βœ¨

πŸ“¦ where this page comes from