SDL_GetGPURendererDevice(3)
π SDL_GetGPURendererDevice π
okay so bestie, this is a page from the SDL3 FUNCTIONS collection, and it's all about SDL_GetGPURendererDevice(3) β the little glow-up that lets you peek at the GPU device your renderer is riding with. π¦
β¨ NAME β¨
SDL_GetGPURendererDevice β hand over the GPU device that a renderer is using, no cap. π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_render.h>
SDL_GPUDevice * SDL_GetGPURendererDevice(SDL_Renderer *renderer);
like, that's the whole vibe. one include, one function, one pointer back at you. π
π FUNCTION PARAMETERS π
rendererβ the rendering context, i.e. the main character we're asking about. π«Ά
π RETURN VALUE π
It returns the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer. π if you get that NULL, don't just sit there β call SDL_GetError() for more information, it'll tell you what's actually going on.
π§ THREAD SAFETY π§
It is safe to call this function from any thread. fr fr, go wild, no locks required. β¨
β AVAILABILITY β
This function is available since SDL 3.4.0. so if you're on something olderβ¦ yeah, it's giving not found. π
lowkey the whole point: renderer in, GPU device out,NULL+SDL_GetError()if it's not a GPU renderer. that's it, that's the tea. π
kisses, bestie π this page came to you from Simple Directmedia Layer, living its SDL 3.4.18 era β mwah, periodt. πβ¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms