SDL_GetGamepadStringForType(3)
π SDL_GetGamepadStringForType π
okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today we're doing the glow-up where a gamepad type becomes a string. yes, that's the whole job. it's giving translator energy β¨
π NAME π
SDL_GetGamepadStringForType β Convert from an SDL_GamepadType enum to a string.
like. literally that. enum in, string out. slay π
β¨ SYNOPSIS β¨
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForType(SDL_GamepadType type);
πΈ FUNCTION PARAMETERS πΈ
typeβ an enum value for a givenSDL_GamepadType. that's the little guy you're handing over. it's a type. it's an enum. you got this π«Ά
π¦ RETURN VALUE π¦
you get back a string for the type you passed in, bestie. π
but listen β if you hand it an invalid type, you get NULL. that's the vibe check failing. no string for you, bestie π
and here's the important detail: the string it returns is in the format used by SDL_Gamepad mapping strings. so like, don't expect just a cute nickname β it's the mapping-string flavour. iykyk π₯
π THREAD SAFETY π
it is safe to call this function from any thread. any. thread. no cap. go wild, she's built different π
π AVAILABILITY π
this function has been available since SDL 3.2.0. so if your SDL is older than that, it's not me, it's you π
β SEE ALSO β
SDL_GetGamepadTypeFromString(3)β the reverse glow-up, because every icon needs a counterpart π«
ok that's the whole page, no notes. go convert some enums, main character π
Simple Directmedia Layer β SDL 3.4.18 β mwah, thanks for reading, ily, bye bestie ππ¦β¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms