SDL_GetRenderClipRect(3)

πŸ’– SDL_GetRenderClipRect πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, page SDL_GetRenderClipRect(3), and no cap this one is a lil cutie. it's the getter. the reader. the one who asks "hey, where's the clipping at rn?" πŸŽ€


✨ NAME ✨

SDL_GetRenderClipRect β€” get the clip rectangle for the current target.

like. that's it. that's the whole job. she reads, she doesn't write. periodt. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_render.h>

bool SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect);

look at her. two args, one bool, zero drama. πŸ¦‹


✨ DESCRIPTION ✨

okay so here's the vibe: every single render target has its own clip rectangle. not shared, not communal, not "one clip to rule them all". each one is doing its own thing, main character energy fr fr. πŸ‘‘

this function goes and grabs the cliprect for the current render target β€” the one you're rendering into right now. that's it. that's the tea. β˜•βœ¨


✨ FUNCTION PARAMETERS ✨

  • renderer β€” the rendering context. you know her, you love her, she's the whole reason anything renders. 🫢
  • rect β€” an SDL_Rect structure that gets filled in with the current clipping area... or an empty rectangle if clipping is disabled. so if you get back nothing, don't panic, it's not a bug, it just means clipping said "not today" πŸ™ˆ

✨ RETURN VALUE ✨

returns true on success or false on failure. and if it's a false? bestie, call SDL_GetError() for more information β€” she will tell you what went wrong, i promise, just ask her. πŸ˜­πŸ’–


✨ THREAD SAFETY ✨

⚠️ this function should only be called on the main thread. not a side thread. not a worker thread. not a "i'll just sneak it in here" thread. MAIN. THREAD. no exceptions, no negotiating, iykyk. πŸ’€

✨ AVAILABILITY ✨

this function is available since SDL 3.2.0. so if you're on something older... girl. upgrade. 🌈⭐


✨ SEE ALSO ✨


and that's the whole page, bestie, you ate that πŸ“πŸ§š

Simple Directmedia Layer wrote this one, the version is SDL 3.4.18, and yeah she's filed under SDL_GetRenderClipRect(3) in the SDL3 manual β€” go forth and clip responsibly, ily, bye πŸ’œβœ¨πŸŽ€

πŸ“¦ where this page comes from