SDL_GetRenderWindow(3)

✨ NAME ✨

okay so bestie, welcome to SDL_GetRenderWindow(3) from the SDL3 FUNCTIONS manual. This function does one iconic thing: Get the window associated with a renderer. That's the whole serve. πŸ’…


πŸ“œ SYNOPSIS πŸ“œ

#include <SDL3/SDL_render.h>

SDL_Window * SDL_GetRenderWindow(SDL_Renderer *renderer);

🌸 FUNCTION PARAMETERS 🌸

  • renderer β€” the renderer you're querying, bestie. Like, the one you want the window tea from. 🫢

πŸ’– RETURN VALUE πŸ’–

Returns the window on success or NULL on failure; call SDL_GetError() for more information. So if it's giving success, you get the window. If it's a flop, you get NULL, and SDL_GetError() has the lore. 😭


🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. No cap. Every thread can pull up and ask, and it's fine. πŸ”₯


✨ AVAILABILITY ✨

This function is available since SDL 3.2.0. So if you're on that version or later, you're slaying. If not… not me being unsupported. πŸ’€


πŸ’– and that's the page, bestie! brought to you by Simple Directmedia Layer, version SDL 3.4.18, and the iconic SDL_GetRenderWindow(3). no date in the footer, just vibes. mwah πŸ’…

πŸ“¦ where this page comes from