SDL_GetRendererName(3)

πŸ’– SDL_GetRendererName(3) πŸ’–

okay bestie, welcome to the SDL_GetRendererName page, part of the SDL3 functions era ✨ literally the whole manual is called SDL_GetRendererName(3) and yes we're doing this 🫢


🌸 NAME 🌸

SDL_GetRendererName β€” get the name of a renderer. that's it. that's the whole job. iconic behaviour honestly πŸ‘‘


✨ SYNOPSIS ✨

#include <SDL3/SDL_render.h>

const char * SDL_GetRendererName(SDL_Renderer *renderer);

like. one function. one parameter. no cap πŸ’…


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • renderer β€” the rendering context. your little renderer guy. the main character in question πŸ¦‹

πŸ’œ RETURN VALUE πŸ’œ

it hands you back the name of the selected renderer, or NULL if things went sideways 😭 β€” and when that happens you gotta call SDL_GetError() for more info, fr fr. NULL is the "not me crying in the club" of return values.


🌈 THREAD SAFETY 🌈

it is safe to call this function from any thread. yes ANY thread. go feral, queen πŸ‘‘βœ¨


⭐ AVAILABILITY ⭐

this function has been available since SDL 3.2.0. if you're on anything older... babe. update. πŸ’€


πŸ¦‹ SEE ALSO πŸ¦‹


and that's the whole page, you ate that πŸ“

kisses from the Simple Directmedia Layer girlies β€” this is SDL 3.4.18, dated with love, and the page is literally called SDL_GetRendererName(3) in case you forgot already πŸ™ˆ πŸŽ€πŸ’–βœ¨

πŸ“¦ where this page comes from