SDL_GetJoystickPath(3)

πŸ’– SDL_GetJoystickPath(3) πŸ’–

okay so bestie, we're in the SDL3 FUNCTIONS corner of the man pages and today's main character is SDL_GetJoystickPath β€” she tells you the implementation dependent path of a joystick. yes queen, the actual path. iykyk πŸŽ€


✨ NAME ✨

SDL_GetJoystickPath β€” Get the implementation dependent path of a joystick.

like, the path the implementation decided on, not some universal truth. she's giving "where does this thing actually live on this system" energy πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_joystick.h>

const char * SDL_GetJoystickPath(SDL_Joystick *joystick);

look at her. one param, returns a const char *. simple. iconic. no notes πŸ’…


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • joystick β€” the SDL_Joystick you got from SDL_OpenJoystick(). you did open it first, right? right?? because this is the one you already have in your hand, not some rando 🫢

⭐ RETURN VALUE ⭐

Returns the path of the selected joystick. literally just the path, that's the whole vibe ✨

but if no path can be found, this function returns NULL β€” and no, she will not tell you why directly. call SDL_GetError() for more information, that's where the tea is 😭


πŸ”₯ THREAD SAFETY πŸ”₯

It is safe to call this function from any thread. any. thread. go wild, take it everywhere, she does not care πŸ’–


πŸ‘‘ AVAILABILITY πŸ‘‘

This function is available since SDL 3.2.0. so if you're on anything older, sorry babe, she doesn't exist yet πŸ™ˆ


🌈 SEE ALSO 🌈


and that's the whole page fr fr, no cap 🧚

Simple Directmedia Layer made this, it's SDL 3.4.18, and the page itself is SDL_GetJoystickPath(3) β€” mwah, go get that path bestie πŸ“πŸ’–βœ¨

πŸ“¦ where this page comes from