SDL_GetSensorNameForID(3)

πŸ’– SDL_GetSensorNameForID πŸ’–

okay bestie, welcome to the SDL_GetSensorNameForID page, part of the SDL3 FUNCTIONS crew 🫢 this is the one that tells you what a sensor is actually called, so let's get into it ✨


🌸 NAME 🌸

SDL_GetSensorNameForID β€” get the implementation dependent name of a sensor πŸ’…

like, the name your specific SDL build decided to give it, not some universal name, iykyk


✨ SYNOPSIS ✨

#include <SDL3/SDL_sensor.h>

const char * SDL_GetSensorNameForID(SDL_SensorID instance_id);

πŸ¦‹ DESCRIPTION πŸ¦‹

the way that you can literally call this before any sensors are opened?? iconic. no setup era required, no opening, no nothing. just vibes and an ID 😌


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • instance_id β€” the sensor instance ID πŸ“ that's the lil identifier you're handing over so SDL knows which sensor you're gossiping about

⭐ RETURN VALUE ⭐

it returns the sensor name πŸŽ‰ ...or NULL if instance_id is not valid πŸ’€ so like, if you get nothing back, check your ID bestie, that's the vibe check failing fr fr


🌈 AVAILABILITY 🌈

this function is available since SDL 3.2.0 πŸ‘‘ so if you're on anything older, it's giving... not yet, sorry 🧚


lowkey reminder: instance_id has to be a real one, otherwise you get that NULL and you'll be sitting there like πŸ™ˆ

okay that's the whole page, you ate it πŸ’…

sign-off time: this lil masterpiece comes to you from Simple Directmedia Layer, rockin' version SDL 3.4.18 ✨ and yes the manual page itself is named SDL_GetSensorNameForID(3) πŸŽ€ stay slaying, go read some sensors πŸ’–πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from