SDL_GetNumAllocations(3)

πŸ’– SDL_GetNumAllocations πŸ’–

okay bestie, this one lives in the SDL3 FUNCTIONS manual and it's literally your new fave for catching memory leaks like the main character detective you are πŸ•΅οΈβ™€οΈβœ¨


🌸 NAME 🌸

SDL_GetNumAllocations β€” Get the number of outstanding (unfreed) allocations.

it's giving "how many things did you forget to free, bestie?" and honestly we need that energy πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_stdinc.h>

int SDL_GetNumAllocations(void);

✨ RETURN VALUE ✨

Returns the number of allocations or -1 if allocation counting is disabled.

so like, if you get a number back, that's how many allocations are still out there living their best unfreed life 😭 and if you get -1, it means allocation counting is literally disabled, so she can't tell you anything. not her fault, she's just not set up for it πŸ’€


πŸ¦‹ THREAD SAFETY πŸ¦‹

It is safe to call this function from any thread.

no cap, any thread. go off, call it from wherever you want, she's not gonna crash on you 🫢✨


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0.

she's been around since SDL 3.2.0, iconic behavior honestly πŸ‘‘


remember bestie: every allocation you don't free is a little ghost haunting your RAM πŸ‘» keep an eye on that number and slay responsibly πŸ’–

this page was brought to you by Simple Directmedia Layer β€” SDL 3.4.18, the version, the moment, the vibe. mwah πŸ’‹ and yeah, it's the SDL_GetNumAllocations(3) page, periodt. πŸŽ€

πŸ“¦ where this page comes from