SDL_GetGamepadSteamHandle(3)
โจ SDL_GetGamepadSteamHandle โจ
okay bestie, so this one lives in the SDL3 FUNCTIONS section of the manual, and it's literally just called SDL_GetGamepadSteamHandle ๐
๐ NAME ๐
SDL_GetGamepadSteamHandle โ grab the Steam Input handle of an opened gamepad, if it even has one ๐ซถ
๐ธ SYNOPSIS ๐ธ
#include <SDL3/SDL_gamepad.h>
Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
๐ DESCRIPTION ๐
So it returns an InputHandle_t for the gamepad, and that handle is the thing you'd hand over to the Steam Input API:
https://partner.steamgames.com/doc/api/ISteamInput
like, that's the whole vibe. it's giving "bridge between SDL and Steam" and honestly? iconic ๐
๐ฆ FUNCTION PARAMETERS ๐ฆ
gamepadโ the gamepad object you wanna query, bestie. that's the one you're asking about ๐ฎ
โญ RETURN VALUE โญ
Returns the gamepad handle ๐ โฆ or 0 if it's unavailable. yeah. zero means no handle, don't come for me, that's just how it is ๐ญ
๐ฅ THREAD SAFETY ๐ฅ
It is safe to call this function from any thread. periodt. no cap, any thread, go off ๐
๐ AVAILABILITY ๐
This function has been available since SDL 3.2.0 โจ so if you're on something olderโฆ girl. upgrade ๐
Simple Directmedia Layer is the iconique source of all this, this page is from SDL 3.4.18, and it's all about SDL_GetGamepadSteamHandle(3) โ mwah, take care of her ๐ซถ๐
๐ฆ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms