SDL_GetJoystickNameForID(3)

πŸ’– SDL_GetJoystickNameForID πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_GetJoystickNameForID(3) β€” yes that's the whole entire page name, we're going full government name today πŸŽ€


✨ NAME ✨

SDL_GetJoystickNameForID β€” get the implementation dependent name of a joystick. that's it, that's the job πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_joystick.h>

const char * SDL_GetJoystickNameForID(SDL_JoystickID instance_id);

look at her. one include, one function, zero drama πŸ¦‹


🫢 DESCRIPTION 🫢

okay so the tea is: this gives you the implementation dependent name of a joystick. "implementation dependent" means SDL is not promising you a specific string, it's whatever the backend feels like calling it β€” so don't go hardcoding it anywhere, bestie 😭

and here's the iconic part: this can be called before any joysticks are opened. no setup era required. she's ready whenever you are, no cap πŸ”₯


⭐ FUNCTION PARAMETERS ⭐

  • instance_id β€” the joystick instance ID. that's the little number that tells SDL which joystick you're asking about, so be sure you're passing the right one πŸŽ€

πŸ’œ RETURN VALUE πŸ’œ

returns the name of the selected joystick ✨

but listen β€” if no name can be found, this function returns NULL. and when that happens? you go call SDL_GetError() for more information. do not just stare at the NULL and hope, i'm begging πŸ™ˆ

fr fr: NULL is not a name. check the error, bestie πŸ’€

🧚 THREAD SAFETY 🧚

it is safe to call this function from any thread. yes, ANY. go wild, queen πŸ‘‘πŸŒˆ


πŸŽ€ AVAILABILITY πŸŽ€

this function is available since SDL 3.2.0. so if you're on something older, it's giving ancient, sorry πŸ’…


🌈 SEE ALSO 🌈


and that's the whole page, bestie!! πŸ₯³ brought to you by Simple Directmedia Layer, running SDL 3.4.18, documented under the name SDL_GetJoystickNameForID(3). go name some joysticks, you absolute icon πŸ’–πŸ¦‹βœ¨

πŸ“¦ where this page comes from