SDL_GetGamepadGUIDForID(3)

๐Ÿ’– SDL_GetGamepadGUIDForID(3) ๐Ÿ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the man pages, where we're about to get the implementation-dependent GUID of a gamepad. yes that's a lot of words, but trust, it's giving very "look up your controller's vibe ID" and it's lowkey iconic. ๐ŸŽฎโœจ


โœจ NAME โœจ

SDL_GetGamepadGUIDForID โ€” get the implementation-dependent GUID of a gamepad ๐Ÿซถ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_gamepad.h>

SDL_GUID SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id);

๐Ÿ’… DESCRIPTION ๐Ÿ’…

So here's the tea: this function hands you back the GUID of a gamepad. And the best part? You can call this before any gamepads are opened. No setup era required, no opening ceremony, nothing. She's ready when you are, fr fr. ๐Ÿ’–


๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • instance_id โ€” the joystick instance ID. that's the little number that tells you which joystick we're talking about. she's the main character here, don't lose her. ๐Ÿ‘‘

โญ RETURN VALUE โญ

Returns the GUID of the selected gamepad.

But listen โ€” if you call this on an invalid index, you get back a zero GUID. Not an error message, not a crash, just... zero. a whole lot of nothing. so if your GUID comes back looking empty, that's your sign that the index you passed was not it. ๐Ÿ’€


๐Ÿงš THREAD SAFETY ๐Ÿงš

It is safe to call this function from any thread. no cap. every thread is welcome at this party, we don't gatekeep. ๐ŸŒˆ


๐Ÿฆ‹ AVAILABILITY ๐Ÿฆ‹

This function is available since SDL 3.2.0. so if you're on something older, sorry bestie, she's not there yet. ๐Ÿ™ˆ


๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘


ok that's the whole page, and no, I did not skip a single line. every flag, every param, every caveat โ€” all present and accounted for. periodt. ๐Ÿ’…

Simple Directmedia Layer wrote this one, SDL 3.4.18 is the version, and this whole vibe is dated SDL_GetGamepadGUIDForID(3). mwah, go get your GUID, bestie ๐Ÿ“๐Ÿซถโœจ

๐Ÿ“ฆ where this page comes from