SDL_GetNumCameraDrivers(3)

πŸ’– SDL_GetNumCameraDrivers πŸ’–

okay bestie, so this one is from the SDL3 functions crew (that's the manual name, keeping it cute up top for you 🫢) β€” and it's literally just "how many camera drivers did we bake into this build?" energy. no cap.


✨ NAME ✨

SDL_GetNumCameraDrivers β€” use this function to get the number of built-in camera drivers. that's it, that's the whole job πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_camera.h>

int SDL_GetNumCameraDrivers(void);

πŸ¦‹ DESCRIPTION πŸ¦‹

so the tea is: this function returns a hardcoded number. not vibes-based, not vibing with your hardware, just the literal count.

it never returns a negative value. like, ever. if there are literally no drivers compiled into this build of SDL, you get zero. a whole zero. iconic in its own sad way 😭

⚠️ and here's the part we need to talk about: the presence of a driver in this list does not mean it will function. it just means SDL is capable of interacting with that interface. bestie, that is a whole different thing.

for example β€” and this is the example, fr fr β€” a build of SDL might have v4l2 support, but if there's no kernel support available, SDL's v4l2 driver would fail if used. see? listed β‰  working. the vibe check happens later 🧚

by default, SDL tries all drivers, in its preferred order, until one is found to be usable. main character energy: it just keeps going down the list until someone shows up πŸ”₯


⭐ RETURN VALUE ⭐

returns the number of built-in camera drivers. a number. that's the whole thing πŸ‘‘


🌈 THREAD SAFETY 🌈

it is safe to call this function from any thread. multitask slay, no locks needed πŸ’œ


πŸŽ€ AVAILABILITY πŸŽ€

this function is available since SDL 3.2.0. so if you're on something older, sorry babe, you're out of luck πŸ™ˆ


πŸ’œ SEE ALSO πŸ’œ


Simple Directmedia Layer Β· SDL 3.4.18 Β· SDL_GetNumCameraDrivers β€” mwah, that's a wrap bestie, go count some drivers πŸ’…βœ¨πŸ¦‹

πŸ“¦ where this page comes from