SDL_GetJoystickID(3)

✨ SDL_GetJoystickID ✨

ok so bestie, this is a page from the SDL3 FUNCTIONS collection, and it's literally just about asking a joystick "hey girl, what's your instance ID?" πŸ’… That's it. That's the whole vibe. It's giving short and iconic. πŸŽ€


🌸 NAME 🌸

SDL_GetJoystickID β€” get the instance ID of an opened joystick. πŸ•ΉοΈβœ¨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_joystick.h>

SDL_JoystickID SDL_GetJoystickID(SDL_Joystick *joystick);

like. one include, one function call. no cap, it's that simple. 🫢


πŸ’– FUNCTION PARAMETERS πŸ’–

  • joystick β€” an SDL_Joystick structure containing joystick information. basically the lil guy you already opened, and now you're asking it for its ID card. πŸ“‡

πŸ‘‘ RETURN VALUE πŸ‘‘

Returns the instance ID of the specified joystick on success, or 0 on failure 😭 β€” and if it flops, bestie, you gotta call SDL_GetError() for more info. she will tell you what went wrong, fr fr.

not me returning 0 and being like "is that a real ID or a cry for help" β€” always check the error, okay? πŸ™ˆ

🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. periodt. πŸ’… go off, spawn all the threads you want, this one's not gonna snitch. πŸ”₯


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on something older... girl. upgrade. 🫢


and that's the whole page, bestie!! πŸ’– this gem comes to you straight from Simple Directmedia Layer, rocking version SDL 3.4.18 β€” shoutout to the SDL girlies for keeping the docs cute and the joysticks accounted for πŸŽ€πŸ¦‹βœ¨ mwah, slay, bye!! πŸ’œ

πŸ“¦ where this page comes from