SDL_GETGAMEPADSTRINGFORBUTTON(3)

πŸ’– SDL_GetGamepadStringForButton(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today we're doing the cutest little enum-to-string glow-up you've ever seen ✨


🌸 NAME 🌸

SDL_GetGamepadStringForButton β€” the way that you take an SDL_GamepadButton enum and turn it into a string. literally just enum β†’ string, no cap πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_gamepad.h>

const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);

✨ FUNCTION PARAMETERS ✨

  • button β€” an enum value for a given SDL_GamepadButton. that's it, that's the whole input, she's lowkey simple like that πŸ¦‹

πŸ’« RETURN VALUE πŸ’«

you get back a string for the button you asked about 🫢 β€” but if you hand her an invalid button, she returns NULL, so check that before you go using it, fr fr 😭

and the string she gives you? it's in the format used by SDL_Gamepad mapping strings. so it's not just any string, it's that string, iykyk πŸ‘‘


🧡 THREAD SAFETY 🧡

it is safe to call this function from any thread. any of them. all of them. go wild, bestie 🌈✨


πŸ—“οΈ AVAILABILITY πŸ—“οΈ

this function is available since SDL 3.2.0. so if you're on something older, no she is not there, sorry πŸ₯²


πŸ‘€ SEE ALSO πŸ‘€


not me making an entire manual page about one function and being obsessed with her πŸ’€ she's iconic, she's efficient, she ate and left no crumbs πŸ“

Simple Directmedia Layer Β· SDL 3.4.18 β€” mwah, love u, go read the other pages, this diva of a manual was served to you fresh πŸ’–πŸŽ€πŸ¦‹πŸ’…

πŸ“¦ where this page comes from