SDL_GetJoystickVendorForID(3)

๐Ÿ’– SDL_GetJoystickVendorForID ๐Ÿ’–

okay bestie, welcome to the SDL_GetJoystickVendorForID page from the SDL3 functions manual, and honestly? it's giving "tiny function, huge usefulness" โœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_GetJoystickVendorForID โ€” bestie, this one snags you the USB vendor ID of a joystick, if it's available. no cap. ๐ŸŽฎ


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_joystick.h>

Uint16 SDL_GetJoystickVendorForID(SDL_JoystickID instance_id);

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

okay so here's the tea ๐Ÿต โ€” you can call this before any joysticks are opened. like, you don't have to crack anything open first, she's ready whenever.

and if the vendor ID isn't available? the function just hands you back 0. that's it. no drama, no crash, just a lil zero. ๐Ÿ’€


๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • instance_id โ€” the joystick instance ID. like the lil name tag your controller wears at the party ๐Ÿซถ

๐Ÿ’… RETURN VALUE ๐Ÿ’…

she returns the USB vendor ID of the selected joystick. obsessed. ๐Ÿ”ฅ

but heads up: if you call her with an invalid instance_id, you get 0 back. every time. so if you're getting a zero, do a lil vibe check on your ID, bestie. ๐Ÿ™ˆ


๐Ÿงš THREAD SAFETY ๐Ÿงš

it is safe to call this function from any thread. any of them. all of them. go wild, she's built different. โœจ


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

this function has been available since SDL 3.2.0. so if you're on 3.2.0 or later, you're so valid. ๐Ÿ‘‘


๐Ÿ’œ SEE ALSO ๐Ÿ’œ

go read those too, they're iconic in their own right. iykyk ๐Ÿ’–


ngl if you skipped straight to the bottom, the whole thing is: pass an instance ID, get a Uint16 vendor ID, or 0 if it's not there or the ID's bogus. periodt. ๐Ÿ’…

kisses and take care of yourself, bestie โ€” this page came straight from the Simple Directmedia Layer crew, SDL 3.4.18 edition, and it's yours to love forever ๐ŸŽ€๐Ÿฆ‹๐Ÿ’–

๐Ÿ“ฆ where this page comes from