SDL_GetRealGamepadType(3)
π SDL_GetRealGamepadType(3) π
okay so bestie, welcome to the SDL3 FUNCTIONS corner of the group chat, where we're talking about SDL_GetRealGamepadType β the function that tells you what your opened gamepad actually is, no filter, no makeup, ignoring any mapping override. fr fr it's giving "show me the real you" energy π¦
β¨ NAME β¨
SDL_GetRealGamepadType β get the type of an opened gamepad, ignoring any mapping override. π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gamepad.h>
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
π FUNCTION PARAMETERS π
gamepadβ the gamepad object you wanna query. like, the one you're curious about. the main character of this whole situation π
π«Ά RETURN VALUE π«Ά
It returns the gamepad type β yay! π β or SDL_GAMEPAD_TYPE_UNKNOWN if it's just not available. no cap, sometimes the vibe check comes back empty and that's just how it is π
π§ THREAD SAFETY π§
It is safe to call this function from any thread. yes bestie, ANY thread. go wild, no gatekeeping here πβ¨
β AVAILABILITY β
This function is available since SDL 3.2.0. so if you're on something older... yeah. upgrade era π
π SEE ALSO π
SDL_GetRealGamepadTypeForID(3)β the sibling, the understudy, the remix π΅ iykyk
lowkey remember: this one is the real type, not the mapped/overridden one. that's the whole point of the "Real" in the name, bestie. don't get it twisted π
and that's the whole page! brought to you by Simple Directmedia Layer π running SDL 3.4.18, dated with all the SDL_GetRealGamepadType(3) love. mwah, go query some gamepads, you absolute icon ππ¦β¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms