section 3type · Library functions 📚
466 pages · page 1 of 3
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A
- aiocb(3type)asynchronous I/O control block✨
B
- blkcnt_t(3type)file block counts✨
- blksize_t(3type)file block sizes✨
C
- cc_t(3type)terminal special characters, baud rates, modes✨
- clock_t(3type)system time✨
- clockid_t(3type)clock ID for the clock and timer functions✨
D
- dev_t(3type)device ID✨
- div_t(3type)quotient and remainder of an integer division✨
- double_t(3type)most efficient floating types✨
E
- epoll_data(3type)epoll event✨
- epoll_data_t(3type)epoll event✨
- epoll_event(3type)epoll event✨
F
- fenv_t(3type)floating-point environment✨
- fexcept_t(3type)floating-point environment✨
- FILE(3type)input/output stream✨
- float_t(3type)most efficient floating types✨
G
- gid_t(3type)process/user/group identifier✨
I
- id_t(3type)process/user/group identifier✨
- imaxdiv_t(3type)quotient and remainder of an integer division✨
- IMG_Animation(3type)Animated image support✨
- IMG_AnimationDecoder(3type)An object representing animation decoder.✨
- IMG_AnimationDecoderStatus(3type)An enum representing the status of an animation decoder.✨
- IMG_AnimationEncoder(3type)An object representing the encoder context.✨
- in6_addr(3type)socket address✨
- in_addr(3type)socket address✨
- in_addr_t(3type)socket address✨
- in_port_t(3type)socket address✨
- int16_t(3type)fixed-width basic integer types✨
- int32_t(3type)fixed-width basic integer types✨
- int64_t(3type)fixed-width basic integer types✨
- int8_t(3type)fixed-width basic integer types✨
- intmax_t(3type)greatest-width basic integer types✨
- intN_t(3type)fixed-width basic integer types✨
- intptr_t(3type)integer types wide enough to hold pointers✨
- iovec(3type)Vector I/O data structure✨
- itimerspec(3type)interval for a timer with nanosecond precision✨
L
- lconv(3type)numeric formatting information✨
- ldiv_t(3type)quotient and remainder of an integer division✨
- lldiv_t(3type)quotient and remainder of an integer division✨
- locale_t(3type)locale object✨
- loff_t(3type)file sizes✨
M
- mbstate_t(3type)multi-byte-character conversion state✨
- MIX_Audio(3type)An opaque object that represents audio data.✨
- MIX_AudioDecoder(3type)An opaque object that represents an audio decoder.✨
- MIX_Group(3type)An opaque object that represents a grouping of tracks.✨
- MIX_GroupMixCallback(3type)A callback that fires when a MIX_Group has completed mixing.✨
- MIX_Mixer(3type)An opaque object that represents a mixer.✨
- MIX_Point3D(3type)3D coordinates for MIX_SetTrack3DPosition.✨
- MIX_PostMixCallback(3type)A callback that fires when all mixing has completed.✨
- MIX_StereoGains(3type)A set of per-channel gains for tracks using MIX_SetTrackStereo().✨
- MIX_Track(3type)An opaque object that represents a source of sound output to be mixed.✨
- MIX_TrackMixCallback(3type)A callback that fires when a MIX_Track is mixing at various stages.✨
- MIX_TrackStoppedCallback(3type)A callback that fires when a MIX_Track is stopped.✨
- mode_t(3type)file attributes✨
N
- NET_Address(3type)Opaque representation of a computer-readable network address.✨
- NET_Datagram(3type)The data provided for new incoming packets from NET_ReceiveDatagram().✨
- NET_DatagramSocket(3type)An object that represents a datagram connection to another system.✨
- NET_Server(3type)The receiving end of a stream connection.✨
- NET_Status(3type)A tri-state for asynchronous operations.✨
- NET_StreamSocket(3type)An object that represents a streaming connection to another system.✨
O
- off64_t(3type)file sizes✨
- off_t(3type)file sizes✨
P
- pid_t(3type)process/user/group identifier✨
- printf_arginfo_size_function(3type)define custom behavior for printf-like functions✨
- printf_function(3type)define custom behavior for printf-like functions✨
- printf_info(3type)define custom behavior for printf-like functions✨
- printf_va_arg_function(3type)define custom behavior for printf-like functions✨
- ptrdiff_t(3type)count of elements or array index✨
R
- regex_t(3type)POSIX regex functions✨
- regmatch_t(3type)POSIX regex functions✨
- regoff_t(3type)POSIX regex functions✨
- rlim_t(3type)get/set resource limits✨
- rlimit(3type)get/set resource limits✨
S
- sa_family_t(3type)socket address✨
- SDL_AppEvent_func(3type)Function pointer typedef for SDL_AppEvent.✨
- SDL_AppInit_func(3type)Function pointer typedef for SDL_AppInit.✨
- SDL_AppIterate_func(3type)Function pointer typedef for SDL_AppIterate.✨
- SDL_AppQuit_func(3type)Function pointer typedef for SDL_AppQuit.✨
- SDL_AppResult(3type)Return values for optional main callbacks.✨
- SDL_ArrayOrder(3type)Array component order, low byte -> high byte.✨
- SDL_AssertData(3type)Information about an assertion failure.✨
- SDL_AssertionHandler(3type)A callback that fires when an SDL assertion fails.✨
- SDL_AssertState(3type)Possible outcomes from a triggered assertion.✨
- SDL_AsyncIO(3type)The asynchronous I/O operation structure.✨
- SDL_AsyncIOOutcome(3type)Information about a completed asynchronous I/O request.✨
- SDL_AsyncIOQueue(3type)A queue of completed asynchronous I/O tasks.✨
- SDL_AsyncIOResult(3type)Possible outcomes of an asynchronous I/O task.✨
- SDL_AsyncIOTaskType(3type)Types of asynchronous I/O tasks.✨
- SDL_AtomicInt(3type)A type representing an atomic integer value.✨
- SDL_AtomicU32(3type)A type representing an atomic unsigned 32-bit value.✨
- SDL_AudioDeviceEvent(3type)Audio device event structure (event.adevice.*)✨
- SDL_AudioDeviceID(3type)SDL Audio Device instance IDs.✨
- SDL_AudioFormat(3type)Audio format.✨
- SDL_AudioPostmixCallback(3type)A callback that fires when data is about to be fed to an audio device.✨
- SDL_AudioSpec(3type)Format specifier for audio data.✨
- SDL_AudioStream(3type)The opaque handle that represents an audio stream.✨
- SDL_AudioStreamCallback(3type)A callback that fires when data passes through an SDL_AudioStream.✨
- SDL_AudioStreamDataCompleteCallback(3type)A callback that fires for completed SDL_PutAudioStreamDataNoCopy() data.✨
- SDL_BitmapOrder(3type)Bitmap pixel order, high bit -> low bit.✨
- SDL_BlendFactor(3type)The normalized factor used to multiply pixel components.✨
- SDL_BlendMode(3type)A set of blend modes used in drawing operations.✨
- SDL_BlendOperation(3type)The blend operation used when combining source and destination pixel components.✨
- SDL_calloc_func(3type)A callback used to implement SDL_calloc().✨
- SDL_Camera(3type)The opaque structure used to identify an opened SDL camera.✨
- SDL_CameraDeviceEvent(3type)Camera device event structure (event.cdevice.*)✨
- SDL_CameraID(3type)This is a unique ID for a camera device for the time it is connected to the system, and is never reused for the lifetime of the application.✨
- SDL_CameraPermissionState(3type)The current state of a request for camera access.✨
- SDL_CameraPosition(3type)The position of camera in relation to system device.✨
- SDL_CameraSpec(3type)The details of an output format for a camera device.✨
- SDL_Capitalization(3type)Auto capitalization type.✨
- SDL_ChromaLocation(3type)Colorspace chroma sample location.✨
- SDL_CleanupPropertyCallback(3type)A callback used to free resources when a property is deleted.✨
- SDL_ClipboardCleanupCallback(3type)Callback function that will be called when the clipboard is cleared, or when new data is set.✨
- SDL_ClipboardDataCallback(3type)Callback function that will be called when data for the specified mime-type is requested by the OS.✨
- SDL_ClipboardEvent(3type)An event triggered when the clipboard contents have changed (event.clipboard.*)✨
- SDL_Color(3type)A structure that represents a color as RGBA components.✨
- SDL_ColorPrimaries(3type)Colorspace color primaries, as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en✨
- SDL_ColorRange(3type)Colorspace color range, as described by https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en✨
- SDL_Colorspace(3type)Colorspace definitions.✨
- SDL_ColorType(3type)Colorspace color type.✨
- SDL_CommonEvent(3type)Fields shared by every event✨
- SDL_CompareCallback(3type)A callback used with SDL sorting and binary search functions.✨
- SDL_CompareCallback_r(3type)A callback used with SDL sorting and binary search functions.✨
- SDL_Condition(3type)A means to block multiple threads until a condition is satisfied.✨
- SDL_Cursor(3type)The structure used to identify an SDL cursor.✨
- SDL_CursorFrameInfo(3type)Animated cursor frame info.✨
- SDL_DateFormat(3type)The preferred date format of the current system locale.✨
- SDL_DateTime(3type)A structure holding a calendar date and time broken down into its components.✨
- SDL_DialogFileCallback(3type)Callback used by file dialog functions.✨
- SDL_DialogFileFilter(3type)An entry for filters for file dialogs.✨
- SDL_DisplayEvent(3type)Display state change event data (event.display.*)✨
- SDL_DisplayID(3type)This is a unique ID for a display for the time it is connected to the system, and is never reused for the lifetime of the application.✨
- SDL_DisplayMode(3type)The structure that defines a display mode.✨
- SDL_DisplayModeData(3type)Internal display mode data.✨
- SDL_DisplayOrientation(3type)Display orientation values; the way a display is rotated.✨
- SDL_DropEvent(3type)An event used to drop text or request a file open by the system (event.drop.*)✨
- SDL_EGLAttrib(3type)An EGL attribute, used when creating an EGL context.✨
- SDL_EGLAttribArrayCallback(3type)EGL platform attribute initialization callback.✨
- SDL_EGLConfig(3type)Opaque type for an EGL config.✨
- SDL_EGLDisplay(3type)Opaque type for an EGL display.✨
- SDL_EGLint(3type)An EGL integer attribute, used when creating an EGL surface.✨
- SDL_EGLIntArrayCallback(3type)EGL surface/context attribute initialization callback types.✨
- SDL_EGLSurface(3type)Opaque type for an EGL surface.✨
- SDL_EnumerateDirectoryCallback(3type)Callback for directory enumeration.✨
- SDL_EnumeratePropertiesCallback(3type)A callback used to enumerate all the properties in a group of properties.✨
- SDL_EnumerationResult(3type)Possible results from an enumeration callback.✨
- SDL_Environment(3type)A thread-safe set of environment variables✨
- SDL_Event(3type)The structure for all events in SDL.✨
- SDL_EventAction(3type)The type of action to request from SDL_PeepEvents().✨
- SDL_EventFilter(3type)A function pointer used for callbacks that watch the event queue.✨
- SDL_EventType(3type)The types of events that can be delivered.✨
- SDL_FColor(3type)The bits of this structure can be directly reinterpreted as a float-packed color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format✨
- SDL_FileDialogType(3type)Various types of file dialogs.✨
- SDL_Finger(3type)Data about a single finger in a multitouch event.✨
- SDL_FingerID(3type)A unique ID for a single finger on a touch device.✨
- SDL_FlashOperation(3type)Window flash operation.✨
- SDL_FlipMode(3type)The flip mode.✨
- SDL_Folder(3type)The type of the OS-provided default folder for a specific purpose.✨
- SDL_FPoint(3type)The structure that defines a point (using floating point values).✨
- SDL_FRect(3type)A rectangle stored using floating point values.✨
- SDL_free_func(3type)A callback used to implement SDL_free().✨
- SDL_FunctionPointer(3type)A generic function pointer.✨
- SDL_Gamepad(3type)The structure used to identify an SDL gamepad✨
- SDL_GamepadAxis(3type)The list of axes available on a gamepad✨
- SDL_GamepadAxisEvent(3type)Gamepad axis motion event structure (event.gaxis.*)✨
- SDL_GamepadBinding(3type)A mapping between one joystick input to a gamepad control.✨
- SDL_GamepadBindingType(3type)Types of gamepad control bindings.✨
- SDL_GamepadButton(3type)The list of buttons available on a gamepad✨
- SDL_GamepadButtonEvent(3type)Gamepad button event structure (event.gbutton.*)✨
- SDL_GamepadButtonLabel(3type)The set of gamepad button labels✨
- SDL_GamepadDeviceEvent(3type)Gamepad device event structure (event.gdevice.*)✨
- SDL_GamepadSensorEvent(3type)Gamepad sensor event structure (event.gsensor.*)✨
- SDL_GamepadTouchpadEvent(3type)Gamepad touchpad event structure (event.gtouchpad.*)✨
- SDL_GamepadType(3type)Standard gamepad types.✨
- SDL_GLAttr(3type)An enumeration of OpenGL configuration attributes.✨
- SDL_GLContext(3type)An opaque handle to an OpenGL context.✨
- SDL_GLContextFlag(3type)Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute.✨
- SDL_GLContextReleaseFlag(3type)Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR attribute.✨
- SDL_GLContextResetNotification(3type)Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute.✨
- SDL_GlobFlags(3type)Flags for path matching.✨
- SDL_GLProfile(3type)Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.✨
- SDL_GPUBlendFactor(3type)Specifies a blending factor to be used when pixels in a render target are blended with existing pixels in the texture.✨
- SDL_GPUBlendOp(3type)Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.✨
- SDL_GPUBlitInfo(3type)A structure containing parameters for a blit command.✨
- SDL_GPUBlitRegion(3type)A structure specifying a region of a texture used in the blit operation.✨
- SDL_GPUBuffer(3type)An opaque handle representing a buffer.✨
- SDL_GPUBufferBinding(3type)A structure specifying parameters in a buffer binding call.✨
- SDL_GPUBufferCreateInfo(3type)A structure specifying the parameters of a buffer.✨
- SDL_GPUBufferLocation(3type)A structure specifying a location in a buffer.✨
- SDL_GPUBufferRegion(3type)A structure specifying a region of a buffer.✨
- SDL_GPUBufferUsageFlags(3type)Specifies how a buffer is intended to be used by the client.✨
- SDL_GPUColorComponentFlags(3type)Specifies which color components are written in a graphics pipeline.✨
- SDL_GPUColorTargetBlendState(3type)A structure specifying the blend state of a color target.✨
- SDL_GPUColorTargetDescription(3type)A structure specifying the parameters of color targets used in a graphics pipeline.✨
- SDL_GPUColorTargetInfo(3type)A structure specifying the parameters of a color target used by a render pass.✨
- SDL_GPUCommandBuffer(3type)An opaque handle representing a command buffer.✨
- SDL_GPUCompareOp(3type)Specifies a comparison operator for depth, stencil and sampler operations.✨
- SDL_GPUComputePass(3type)An opaque handle representing a compute pass.✨
- SDL_GPUComputePipeline(3type)An opaque handle representing a compute pipeline.✨
- SDL_GPUComputePipelineCreateInfo(3type)A structure specifying the parameters of a compute pipeline state.✨
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