SDL_GetHapticFeatures(3)

πŸ’– SDL_GetHapticFeatures πŸ’–

okay bestie, real talk: this is SDL_GetHapticFeatures(3), one of the lil SDL3 functions, and it's here to spill the tea on what your haptic device can actually do. Like, what rumble tricks does it have in its bag? This function tells you. Periodt.


✨ NAME ✨

SDL_GetHapticFeatures β€” get the haptic device's supported features in bitwise manner. yes, bitwise. we're doing bit math today and honestly? iconic.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_haptic.h>

Uint32 SDL_GetHapticFeatures(SDL_Haptic *haptic);

look at that signature. so clean. so demure. so Uint32.


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • haptic β€” the SDL_Haptic device you wanna interrogate. this is the one you're asking "so... what can you do? πŸ‘€"

πŸ¦‹ RETURN VALUE πŸ¦‹

It hands you back a list of the supported haptic features in bitwise manner (OR'd together, like friendship bracelets for bits πŸ’…), or 0 on failure.

and if it fails? don't panic, just call SDL_GetError() for more information. she'll tell you what went wrong, no cap.

lowkey important: 0 is the failure signal, so don't be out here treating a zero like it's a feature. it's giving "something broke."

πŸ‘‘ AVAILABILITY πŸ‘‘

This function is available since SDL 3.2.0. if your SDL is older than that, bestie, it's not here yet. sad. tragic. upgrade.


🌈 SEE ALSO 🌈


and that's the whole vibe check! πŸ’– Simple Directmedia Layer said it, SDL 3.4.18 confirmed it, and SDL_GetHapticFeatures(3) is out here living her best life. go query some haptics, you main character 🫢✨

πŸ“¦ where this page comes from