SDL_GetKeyboardFocus(3)

πŸ’– SDL_GetKeyboardFocus πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section, we're talking about SDL_GetKeyboardFocus today and honestly? it's giving "who's holding the aux" but for keyboards 🎹✨


🌸 NAME 🌸

SDL_GetKeyboardFocus β€” the lil function that tells you which window currently has keyboard focus. no cap, that's the whole vibe check.


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_keyboard.h>

SDL_Window * SDL_GetKeyboardFocus(void);

yes she takes no arguments. zero. nada. she just Knows. 🫢


✨ RETURN VALUE ✨

Returns the window with keyboard focus. that's it, that's the tea πŸ’…


πŸ”₯ THREAD SAFETY πŸ”₯

⚠️ bestie listen. this function should only be called on the main thread. do not be out here summoning it from some random background thread, that's not the move, that's not main character energy, that's just chaos 😭

🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. so if you're on anything older... girl. upgrade. πŸ‘‘


and that's the whole page, periodt πŸ’œ

this lil tour was brought to you by Simple Directmedia Layer 🌈, running SDL 3.4.18 β€” mwah, slay, see u in the next manpage bestie πŸ’–πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from