SDL_GetGamepadTypeForID(3)

πŸ’– SDL_GetGamepadTypeForID(3) πŸ’–

okay bestie, so this one lives in the SDL3 FUNCTIONS section of the manual and honestly? it's a little icon. let's get into it.


✨ NAME ✨

SDL_GetGamepadTypeForID β€” get the type of a gamepad. that's it. that's the whole job. she's simple, she's efficient, she serves. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gamepad.h>

SDL_GamepadType SDL_GetGamepadTypeForID(SDL_JoystickID instance_id);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea: this function tells you the type of a gamepad, and the huge flex is that you can call it before any gamepads are opened. no cap. you don't gotta open anything, you don't gotta wait for a connection handshake, you just ask and she answers. main character energy fr fr. πŸ‘‘


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • instance_id β€” the joystick instance ID. that's the little number that tells you which stick we're talking about. iykyk. πŸ•ΉοΈ

πŸ’« RETURN VALUE πŸ’«

Returns the gamepad type. that's the whole vibe β€” you hand her an ID, she hands you back a type. 🫢


πŸ”’ THREAD SAFETY πŸ”’

It is safe to call this function from any thread. every thread, all at once, no drama, no beef, no locks required. she's chill like that. ✨


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on anything older, sorry bestie, you're out of luck. 😭


πŸ‘€ SEE ALSO πŸ‘€


🌈 reminder: no summary needed here, the whole page is basically four lines of actual facts and a whole lot of personality. read it, love it, use it. πŸ’œ

this has been your girl, signing off on behalf of the Simple Directmedia Layer crew β€” docs straight from SDL 3.4.18. go forth and query those gamepad types, bestie. πŸ’–βœ¨πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from