SDL_GetHapticFromID(3)

SDL_GetHapticFromID πŸ’–βœ¨

okay so bestie, welcome to the SDL_GetHapticFromID(3) page β€” this is a page from the SDL3 FUNCTIONS manual, and it's literally about grabbing your haptic vibe back from an instance ID. no cap. πŸŽ€


✨ NAME ✨

SDL_GetHapticFromID β€” get the SDL_Haptic associated with an instance ID, if it has been opened. πŸ¦‹

like... you have an ID, and you want the actual haptic thing that goes with it? that's the whole serve. but only if it's already been opened, bestie. if not, it's giving nothing. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_haptic.h>

SDL_Haptic * SDL_GetHapticFromID(SDL_HapticID instance_id);

look at that signature. chef's kiss. πŸ‘‘


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • instance_id β€” the instance ID to get the SDL_Haptic for. that's the one, the only, the identifier you're passing in. 🫢

πŸ’– RETURN VALUE πŸ’–

Returns an SDL_Haptic on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.

bestie listen β€” if you get NULL, it's not a vibe. it either failed OR it just hasn't been opened yet. either way, hit up SDL_GetError() for the tea. β˜•πŸ˜­


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. so if you're on something older, no haptic bestie for you. upgrade era. ✨


and that's the whole page, periodt. πŸ’…

this cutie lives in the Simple Directmedia Layer source, version SDL 3.4.18, and its manual page name is SDL_GetHapticFromID(3). mwah, love that for us. πŸŽ€πŸ’–πŸ¦‹

πŸ“¦ where this page comes from