section 3gl · Library functions 📚
467 pages · page 1 of 3
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G
- glAccum(3gl)operate on the accumulation buffer✨
- glActiveTextureARB(3gl)select active texture unit✨
- glAlphaFunc(3gl)specify the alpha test function✨
- glAreTexturesResident(3gl)determine if textures are loaded in texture memory✨
- glArrayElement(3gl)render a vertex using the specified vertex array element✨
- glBegin(3gl)delimit the vertices of a primitive or a group of like primitives✨
- glBindTexture(3gl)bind a named texture to a texturing target✨
- glBitmap(3gl)draw a bitmap✨
- glBlendColor(3gl)set the blend color✨
- glBlendEquation(3gl)set the blend equation✨
- glBlendFunc(3gl)specify pixel arithmetic✨
- glCallList(3gl)execute a display list✨
- glCallLists(3gl)execute a list of display lists✨
- glClear(3gl)clear buffers to preset values✨
- glClearAccum(3gl)specify clear values for the accumulation buffer✨
- glClearColor(3gl)specify clear values for the color buffers✨
- glClearDepth(3gl)specify the clear value for the depth buffer✨
- glClearIndex(3gl)specify the clear value for the color index buffers✨
- glClearStencil(3gl)specify the clear value for the stencil buffer✨
- glClientActiveTextureARB(3gl)select active texture unit✨
- glClipPlane(3gl)specify a plane against which all geometry is clipped✨
- glColor(3gl)set the current color✨
- glColor3b(3gl)set the current color✨
- glColor3bv(3gl)set the current color✨
- glColor3d(3gl)set the current color✨
- glColor3dv(3gl)set the current color✨
- glColor3f(3gl)set the current color✨
- glColor3fv(3gl)set the current color✨
- glColor3i(3gl)set the current color✨
- glColor3iv(3gl)set the current color✨
- glColor3s(3gl)set the current color✨
- glColor3sv(3gl)set the current color✨
- glColor3ub(3gl)set the current color✨
- glColor3ubv(3gl)set the current color✨
- glColor3ui(3gl)set the current color✨
- glColor3uiv(3gl)set the current color✨
- glColor3us(3gl)set the current color✨
- glColor3usv(3gl)set the current color✨
- glColor4b(3gl)set the current color✨
- glColor4bv(3gl)set the current color✨
- glColor4d(3gl)set the current color✨
- glColor4dv(3gl)set the current color✨
- glColor4f(3gl)set the current color✨
- glColor4fv(3gl)set the current color✨
- glColor4i(3gl)set the current color✨
- glColor4iv(3gl)set the current color✨
- glColor4s(3gl)set the current color✨
- glColor4sv(3gl)set the current color✨
- glColor4ub(3gl)set the current color✨
- glColor4ubv(3gl)set the current color✨
- glColor4ui(3gl)set the current color✨
- glColor4uiv(3gl)set the current color✨
- glColor4us(3gl)set the current color✨
- glColor4usv(3gl)set the current color✨
- glColorMask(3gl)enable and disable writing of frame buffer color components✨
- glColorMaterial(3gl)cause a material color to track the current color✨
- glColorPointer(3gl)define an array of colors✨
- glColorSubTable(3gl)respecify a portion of a color table✨
- glColorTable(3gl)define a color lookup table✨
- glColorTableParameter(3gl)set color lookup table parameters✨
- glColorTableParameterfv(3gl)set color lookup table parameters✨
- glColorTableParameteriv(3gl)set color lookup table parameters✨
- glConvolutionFilter1D(3gl)define a one-dimensional convolution filter✨
- glConvolutionFilter2D(3gl)define a two-dimensional convolution filter✨
- glConvolutionParameter(3gl)set convolution parameters✨
- glCopyColorSubTable(3gl)respecify a portion of a color table✨
- glCopyColorTable(3gl)copy pixels into a color table✨
- glCopyConvolutionFilter1D(3gl)copy pixels into a one-dimensional convolution filter✨
- glCopyConvolutionFilter2D(3gl)copy pixels into a two-dimensional convolution filter✨
- glCopyPixels(3gl)copy pixels in the frame buffer✨
- glCopyTexImage1D(3gl)copy pixels into a 1D texture image✨
- glCopyTexImage2D(3gl)copy pixels into a 2D texture image✨
- glCopyTexSubImage1D(3gl)copy a one-dimensional texture subimage✨
- glCopyTexSubImage2D(3gl)copy a two-dimensional texture subimage✨
- glCopyTexSubImage3D(3gl)copy a three-dimensional texture subimage✨
- glCullFace(3gl)specify whether front- or back-facing facets can be culled✨
- glDeleteLists(3gl)delete a contiguous group of display lists✨
- glDeleteTextures(3gl)delete named textures✨
- glDepthFunc(3gl)specify the value used for depth buffer comparisons✨
- glDepthMask(3gl)enable or disable writing into the depth buffer✨
- glDepthRange(3gl)specify mapping of depth values from normalized device coordinates to window coordinates✨
- glDisable(3gl)enable or disable server-side GL capabilities✨
- glDisableClientState(3gl)enable or disable client- side capability✨
- glDrawArrays(3gl)render primitives from array data✨
- glDrawBuffer(3gl)specify which color buffers are to be drawn into✨
- glDrawElements(3gl)render primitives from array data✨
- glDrawPixels(3gl)write a block of pixels to the frame buffer✨
- glDrawRangeElements(3gl)render primitives from array data✨
- glEdgeFlag(3gl)flag edges as either boundary or nonboundary✨
- glEdgeFlagPointer(3gl)define an array of edge flags✨
- glEdgeFlagv(3gl)flag edges as either boundary or nonboundary✨
- glEnable(3gl)enable or disable server-side GL capabilities✨
- glEnableClientState(3gl)enable or disable client- side capability✨
- glEnd(3gl)delimit the vertices of a primitive or a group of like primitives✨
- glEndList(3gl)create or replace a display list✨
- glEvalCoord(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1d(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1dv(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1fv(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2d(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2dv(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2f(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2fv(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalMesh(3gl)compute a one- or two-dimensional grid of points or lines✨
- glEvalMesh1(3gl)compute a one- or two-dimensional grid of points or lines✨
- glEvalMesh2(3gl)compute a one- or two-dimensional grid of points or lines✨
- glEvalPoint(3gl)generate and evaluate a single point in a mesh✨
- glEvalPoint1(3gl)generate and evaluate a single point in a mesh✨
- glEvalPoint2(3gl)generate and evaluate a single point in a mesh✨
- glFeedbackBuffer(3gl)controls feedback mode✨
- glFinish(3gl)block until all GL execution is complete✨
- glFlush(3gl)force execution of GL commands in finite time✨
- glFog(3gl)specify fog parameters✨
- glFogf(3gl)specify fog parameters✨
- glFogfv(3gl)specify fog parameters✨
- glFogi(3gl)specify fog parameters✨
- glFogiv(3gl)specify fog parameters✨
- glFrontFace(3gl)define front- and back-facing polygons✨
- glFrustum(3gl)multiply the current matrix by a perspective matrix✨
- glGenLists(3gl)generate a contiguous set of empty display lists✨
- glGenTextures(3gl)generate texture names✨
- glGet(3gl)return the value or values of a selected parameter✨
- glGetBooleanv(3gl)return the value or values of a selected parameter✨
- glGetClipPlane(3gl)return the coefficients of the specified clipping plane✨
- glGetColorTable(3gl)retrieve contents of a color lookup table✨
- glGetColorTableParameter(3gl)get color lookup table parameters✨
- glGetColorTableParameterfv(3gl)get color lookup table parameters✨
- glGetColorTableParameteriv(3gl)get color lookup table parameters✨
- glGetConvolutionFilter(3gl)get current 1D or 2D convolution filter kernel✨
- glGetConvolutionParameter(3gl)get convolution parameters✨
- glGetDoublev(3gl)return the value or values of a selected parameter✨
- glGetError(3gl)return error information✨
- glGetFloatv(3gl)return the value or values of a selected parameter✨
- glGetHistogram(3gl)get histogram table✨
- glGetHistogramParameter(3gl)get histogram parameters✨
- glGetIntegerv(3gl)return the value or values of a selected parameter✨
- glGetLight(3gl)return light source parameter values✨
- glGetLightfv(3gl)return light source parameter values✨
- glGetLightiv(3gl)return light source parameter values✨
- glGetMap(3gl)return evaluator parameters✨
- glGetMapdv(3gl)return evaluator parameters✨
- glGetMapfv(3gl)return evaluator parameters✨
- glGetMapiv(3gl)return evaluator parameters✨
- glGetMaterial(3gl)return material parameters✨
- glGetMaterialfv(3gl)return material parameters✨
- glGetMaterialiv(3gl)return material parameters✨
- glGetMinmax(3gl)get minimum and maximum pixel values✨
- glGetMinmaxParameter(3gl)get minmax parameters✨
- glGetPixelMap(3gl)return the specified pixel map✨
- glGetPixelMapfv(3gl)return the specified pixel map✨
- glGetPixelMapuiv(3gl)return the specified pixel map✨
- glGetPixelMapusv(3gl)return the specified pixel map✨
- glGetPointerv(3gl)return the address of the specified pointer✨
- glGetPolygonStipple(3gl)return the polygon stipple pattern✨
- glGetSeparableFilter(3gl)get separable convolution filter kernel images✨
- glGetString(3gl)✨
- glGetTexEnv(3gl)return texture environment parameters✨
- glGetTexEnvfv(3gl)return texture environment parameters✨
- glGetTexEnviv(3gl)return texture environment parameters✨
- glGetTexGen(3gl)return texture coordinate generation parameters✨
- glGetTexGendv(3gl)return texture coordinate generation parameters✨
- glGetTexGenfv(3gl)return texture coordinate generation parameters✨
- glGetTexGeniv(3gl)return texture coordinate generation parameters✨
- glGetTexImage(3gl)return a texture image✨
- glGetTexLevelParameter(3gl)return texture parameter values for a specific level of detail✨
- glGetTexLevelParameterfv(3gl)return texture parameter values for a specific level of detail✨
- glGetTexLevelParameteriv(3gl)return texture parameter values for a specific level of detail✨
- glGetTexParameter(3gl)return texture parameter values✨
- glGetTexParameterfv(3gl)return texture parameter values✨
- glGetTexParameteriv(3gl)return texture parameter values✨
- glHint(3gl)specify implementation-specific hints✨
- glHistogram(3gl)define histogram table✨
- glIndex(3gl)set the current color index✨
- glIndexd(3gl)set the current color index✨
- glIndexdv(3gl)set the current color index✨
- glIndexf(3gl)set the current color index✨
- glIndexfv(3gl)set the current color index✨
- glIndexi(3gl)set the current color index✨
- glIndexiv(3gl)set the current color index✨
- glIndexMask(3gl)control the writing of individual bits in the color index buffers✨
- glIndexPointer(3gl)define an array of color indexes✨
- glIndexs(3gl)set the current color index✨
- glIndexsv(3gl)set the current color index✨
- glIndexub(3gl)set the current color index✨
- glIndexubv(3gl)set the current color index✨
- glInitNames(3gl)initialize the name stack✨
- glInterleavedArrays(3gl)simultaneously specify and enable several interleaved arrays✨
- glIsEnabled(3gl)test whether a capability is enabled✨
- glIslist(3gl)determine if a name corresponds to a display-list✨
- glIsTexture(3gl)determine if a name corresponds to a texture✨
- glLight(3gl)set light source parameters✨
- glLightf(3gl)set light source parameters✨
- glLightfv(3gl)set light source parameters✨
- glLighti(3gl)set light source parameters✨
- glLightiv(3gl)set light source parameters✨
- glLightModel(3gl)set the lighting model parameters✨
- glLightModelf(3gl)set the lighting model parameters✨
- glLightModelfv(3gl)set the lighting model parameters✨
- glLightModeli(3gl)set the lighting model parameters✨
- glLightModeliv(3gl)set the lighting model parameters✨
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