SDL_GetPerformanceFrequency(3)

πŸŽ€ NAME πŸŽ€

This is the SDL3 FUNCTIONS page for SDL_GetPerformanceFrequency(3), bestie. It’s literally the glow-up for one job: get the count per second of the high resolution counter. ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_timer.h>

Uint64 SDL_GetPerformanceFrequency(void);

No cap, that’s the whole signature. Uint64, no args, she’s ready. πŸ’…


🌸 RETURN VALUE 🌸

Returns a platform-specific count per second. That’s the vibe. Different platforms, different numbers, same iconic energy. πŸ‘‘


🫢 THREAD SAFETY 🫢

It is safe to call this function from any thread. Fr fr, any thread. No gatekeeping. 🌈


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. She’s been here since 3.2.0, and she ate. πŸ’–


πŸ’œ SEE ALSO πŸ’œ


okay bestie that’s the whole page, mwah πŸ«ΆπŸ’– source: Simple Directmedia Layer, version: SDL 3.4.18, date: not listed in this footer (she’s mysterious like that ✨). periodt. πŸ’…

πŸ“¦ where this page comes from