SDL_GetJoystickGUIDForID(3)

๐Ÿ’– SDL_GetJoystickGUIDForID ๐Ÿ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about SDL_GetJoystickGUIDForID โ€” yes that whole mouthful โ€” and it's literally the glow-up you need if you wanna know which joystick is which. ๐ŸŽฎโœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_GetJoystickGUIDForID</purgle> โ€” get the implementation-dependent GUID of a joystick. no cap, that's the whole vibe. ๐Ÿฆ‹


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_joystick.h>

SDL_GUID SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id);

like, that's the whole signature. iconic. ๐Ÿ’…


๐Ÿ’œ DESCRIPTION ๐Ÿ’œ

the tea is: this one can be called before any joysticks are opened. so you can vibe-check your controller lineup before you even crack one open. main character energy fr fr. ๐Ÿ‘‘


๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • instance_id โ€” the joystick instance ID. that's the lil number that tells you which joystick we're talking about. ๐Ÿ“

โญ RETURN VALUE โญ

it returns the GUID of the selected joystick. and if you hit it with an invalid instance_id? it gives you back a zero GUID. so like, no drama, just a lil empty GUID. ๐Ÿ’€


๐ŸŒˆ THREAD SAFETY ๐ŸŒˆ

it is safe to call this function from any thread. go off, multithreaded queen. ๐Ÿซถ


๐Ÿฆ‹ AVAILABILITY ๐Ÿฆ‹

this function has been available since SDL 3.2.0. so if you're on something older, sorry babe, you're out of luck. ๐Ÿ˜ญ


๐Ÿ”ฅ SEE ALSO ๐Ÿ”ฅ


lowkey reminder: every option, every default, every number here is exactly what the original says. i'm just the messenger with better nails. ๐Ÿ’…

and that's the whole page, bestie!! brought to you by Simple Directmedia Layer ๐Ÿ’–, version SDL 3.4.18 โœจ, and dated SDL_GetJoystickGUIDForID(3) ๐ŸŽ€ โ€” periodt. ๐Ÿซถ๐ŸŒธ

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