SDL_GetGamepadName(3)
💖 SDL_GetGamepadName 💖
okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we learn the vibes of an opened gamepad. yes literally, its name. iconic.
✨ NAME ✨
SDL_GetGamepadName — get the implementation-dependent name for an opened gamepad. 🎮
✨ SYNOPSIS ✨
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadName(SDL_Gamepad *gamepad);
✨ FUNCTION PARAMETERS ✨
gamepad— a gamepad identifier that was previously returned bySDL_OpenGamepad(). not just any random pointer, bestie, it has to be one of those. 🙈
✨ RETURN VALUE ✨
it returns the implementation dependent name for the gamepad 🫶
or NULL if there's no name, or if the identifier you passed is invalid. invalid id = NULL, no cap. 💀
✨ THREAD SAFETY ✨
good news, queen 👑 — it is safe to call this function from any thread. go wild, spawn them all, she doesn't care. ✨
✨ AVAILABILITY ✨
this function has been available since SDL 3.2.0. so if you're on something older… sorry bestie ðŸ˜
✨ SEE ALSO ✨
SDL_GetGamepadNameForID(3)— the cousin who does it by ID instead 💅
and that's the whole page, mwah. 🎀 this lil masterpiece comes to you from Simple Directmedia Layer, version SDL 3.4.18 — stay slaying, and may all your gamepads have names. 🦋🌸💜
📦 where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 · Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 · Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 · Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 · Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- 💖 girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms